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POV-Ray

Webpages concerning "POV-Ray"

Christoph Hormann's Web Site - Home page
http://www-public.tu-bs.de:8080/~y0013390/
Keywords:
Christoph Hormann, Povray, POV-Ray, Raytracing

http://www-public.tu-bs.de:8080/~y0013390/

Eine Raytracing-Galerie von Friedrich A. Lohmueller
http://www.f-lohmueller.de/pov/g_00.htm
Keywords:
raytracing, gallery, images, 3D, computer graphics, computergraphic, povray, POV-Ray, pov, Friedrich A. Lohmueller, Raytracing, Galerie, Bilder, 3D, Computergraphik, Computergrafik, POV-Ray, POV, Friedrich A. Lohmueller

http://www.f-lohmueller.de/pov/g_00.htm

The Persistance of Ignorance : POV-Ray Images, techniques and Experiments
http://www.ignorancia.org/
Keywords:
raytracing, 3d, rendering, images, pictures, POV-Ray, povray, pov-ray, POV, megapov, povman, gallery, galleries, virtual, sintetic, computer graphics

http://www.ignorancia.org/

Welcome to my Blender Gallery. Here you will find photorealistic images of Torus Knots, Golf Balls, the Time Travel Device from the TV series Seven Days, and other fine renderings. Also includes some radiosity images along with tips and hints for Blender users.
http://www.redrival.com/scorpius/
Keywords:
Blender, Radiosity, 3d, Model, Render, Rendering, Raytrace, Raytracing, Rubik, Pyraminx, Cube, Tangram, Golf, Puzzle, Pov, Photorealistic, Bump Map

http://www.redrival.com/scorpius/

http://gilbabin.club.fr/index.html
Keywords:
3D-Novae, 3d-novae, infographie, infographist, freelance, 2d, 3d, images, synthèse, illustrations, illustrateur, meshes, models, graphisme, web, design, creation, sites, babin, space, sci-fi, fantastic, fantasy, surrealism, comics, espace, science-fiction, fantastique, surréalisme, art, bd, dessin, peinture, Flash, Povray, Pov-ray, pov

http://gilbabin.club.fr/index.html

This site contains information from my Research activities in Theoretical Chemistry It is also an distribution point for my Political activities as a Conservative activist, it displays the works of Art I have created as well as those of the masters of the Renaissance, I also discuss matters of Religion and Philosophy, a listing of the books I have read, information about my dogs, current topics in...
http://www.kressworks.com/
Keywords:
science, religion, research, quantum chemistry, molecular graphics, ray trace, vrml, politics, Clinton, liberty, Christ, government, molecular orbitals, reaction paths, chemistry, evil, Waco, animation, art, books, family, samoyed, german shepard, letters, music, snap shots, conservative, homosexual, God, statistical mechanics, kinetics, gamess, Gaussian, energy surfaces, current events, ...

http://www.kressworks.com/

Tor Olav's mathematical POV-Ray gallery
http://home.no/t-o-k/povray/
Keywords:
POV-Ray, NURBS, isosurface, isosurfaces, images, CSG, mesh, meshes, geometry

http://home.no/t-o-k/povray/

Welcome
http://www.antonraves.com/lego.html
Keywords:
Lego, POV-Ray, Apple Macintosh, 3D, Cyber Design, toys, speelgoed, computer, animatie, animaties, animation, animations, quicktime, movie, movies, film, films, trein, train, treinen, trains, vliegtuig, plane, vliegtuigen, planes, boot, boat, boten, boats, auto, car, cars, bouw, bouwde, bouwen, bouwer, build, built, builder, building, play, playing, speel, spelen, Jeroen, Digitalbrick, ...

http://www.antonraves.com/lego.html

Fractals, 3D starmaps and 3D computer graphics.
http://www.zubenelgenubi.34sp.com/
Keywords:
3D, star map, fractals, povray, rendering, computer graphics

http://www.zubenelgenubi.34sp.com/

http://matkovic.com/anto/
Keywords:
anto, matkovic, Softimage, XSI, high-poly, modelling, modeling, character modeling, human head modeling, gallery, posters, images, rendering, raytracing, tutorials, 3d, wireframe, animation, bezier patch, nurbs, models, 3dmodels

http://matkovic.com/anto/

3d images and animations, and resources for use with POV-Ray. Part of rune|vision, my website with 2D and 3D computer graphics, tutorials, multimedia and games, a particle system and other animation tools for POV-Ray, stereograms, game maker ressources, and much more.
http://runevision.com/3d/
Keywords:
3d, 3-d, art, Denmark, design, games, graphics, image, inc, Johansen, jokes, midi, multimedia, music, picture, pov, pov-ray, povray, ray-tracing, raytracing, rendering, ressource, rune, runevision, rune|vision, rsj, skovbo, stereogram, tutorial, vision, website, aarhus, århus

http://runevision.com/3d/

The United Artists Galleries are a part of JK's Domain and feature a collection of stunning raytraced images by the United Artists group. Come see for yourself!
http://members.tripod.com/~jkuag/index.html
Keywords:
POV-ray, gallery, 3D, raytracing, ray-tracing, United Artists, Julius, Klatte, POV, images, pictures, graphics, rendered, source, include, download, free

http://members.tripod.com/~jkuag/index.html

Virtual 3D landscapes & graphics / Computer generated pictures /PovRay and Terragen /3D-image gallery / +chatroom
http://www.raydancer.de/
Keywords:
3D pictures, VR, 3D images, 3D Bilder, 3D, virtual pictures, virtual landscapes, virtual reality, povray, terragen, Raydancer, rendern, rendering, raytrace, raytracing, chat, Matthias Eitel, Eitel

http://www.raydancer.de/

http://www.jwhitton.org/rayjay/index.html
Keywords:
photo album, gallery, photo gallery, digital, photo, gallery, online, exhibitplus_v_onepointthree

http://www.jwhitton.org/rayjay/index.html

free screensavers, computer games, graphics & game programming in Turbo Pascal and Delphi, software download, links, screensavers, freeware
http://www.xs4all.nl/~remcodek/index.html
Keywords:
free screensavers, computer games, puzzles, graphic design, programming, download, freeware, shareware, merchandising, TurboPascal, Delphi, TP7, screensavers, demos, education, sources, sourcecode, and no sex

http://www.xs4all.nl/~remcodek/index.html

http://www.casdn.neu.edu/~dmiller/

http://www.casdn.neu.edu/~dmiller/

http://membres.lycos.fr/artphil/
Keywords:
IQ, intelligence, intelligent, quotient, tests, high, range, mensa, genius, smart, gifted, profoundly, severely, four, sigma, society, societies, prometheus, gift, fire, iquadrivium, triple, nine, international, philosophical, inquiry, ISPE, Prometheus, Four, Sigma, Mensa, Triple, Nine, Society, IQuadrivium, Mega, Society, Pi, Ultranet, HIQ, SHIQ, UltraHIQ

http://membres.lycos.fr/artphil/

http://sacrofts.tripod.com/pages/rindex.html

http://sacrofts.tripod.com/pages/rindex.html

A gallery of computer art rendered with POV Ray Tracing software.
http://www.geocities.com/mbrendanh/indxx01.html

http://www.geocities.com/mbrendanh/indxx01.html

http://www.slimeland.com/

http://www.slimeland.com/

http://www.zeropps.uklinux.net/
Keywords:
POV-Ray, Art, Raytracing, Rendering, PovArt, rendering, 3D, artwork, Design, cyberart, Modells, 3-dimensional, beautiful, artist, 3D-art, visual-art, povray, raytracing, POV-RAY, Pov-Ray, pov-ray, PovRay, povray, POVRAY, pov-source, source-code, persistance, of, vision, raytracer

http://www.zeropps.uklinux.net/

http://www.users.on.net/pod/

http://www.users.on.net/pod/

http://heday.freeservers.com/

http://heday.freeservers.com/

http://www.hot.ee/margusrt/
Keywords:
raytracing, POV, POV-Ray, images, art, render, macros, source, code

http://www.hot.ee/margusrt/

http://www.geocities.com/SiliconValley/Program/9231/

http://www.geocities.com/SiliconValley/Program/9231/

http://www.econym.demon.co.uk/

http://www.econym.demon.co.uk/

http://xlcus.com/povray/

http://xlcus.com/povray/

http://www.tomandlu.co.uk/raytracing/

http://www.tomandlu.co.uk/raytracing/

http://home4.inet.tele.dk/ibras/

http://home4.inet.tele.dk/ibras/

http://www.outerarm.demon.co.uk/graphics/graphics.html

http://www.outerarm.demon.co.uk/graphics/graphics.html

http://www.wis.co.uk/justin

http://www.wis.co.uk/justin

http://nathan.kopp.com/

http://nathan.kopp.com/

http://www.mediaport.net/Artichaud/Tran/gtran.en.html

http://www.mediaport.net/Artichaud/Tran/gtran.en.html

http://www.spodbox.fsnet.co.uk/ie.htm

http://www.spodbox.fsnet.co.uk/ie.htm

http://home.pacbell.net/tylereng/index.html

http://home.pacbell.net/tylereng/index.html

http://www.geocities.com/SiliconValley/Campus/7906/

http://www.geocities.com/SiliconValley/Campus/7906/

http://www.jimbobjim.pwp.blueyonder.co.uk/

http://www.jimbobjim.pwp.blueyonder.co.uk/

http://www.students.tut.fi/~warp/

http://www.students.tut.fi/~warp/

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Wikipedia-Article "POV-Ray"

POV-Ray logo
The Utah teapot, rendered in POV-Ray. Shadows, specular-highlighting, colored lighting, and bump mapping are demonstrated.
The Utah teapot, rendered in POV-Ray. Shadows, specular-highlighting, colored lighting, and bump mapping are demonstrated.

The Persistence of Vision Raytracer, or POV-Ray, is a ray tracing program available for a variety of computer platforms. It was originally based on DKBTrace, written by David K. Buck and Aaron A. Collins. There are also influences from the earlier Polyray raytracer contributed by its author Alexander Enzmann. It is available free of charge, see "Licensing" below for details.

Contents

History

Some time in the 1980s, David Kirk Buck downloaded the source code for a Unix raytracer to his Amiga. Interested, he played with it for a while, but eventually decided to write his own raytracer. He called it DKBTrace, after his initials. He posted it to his Bulletin Board System, thinking others might be interested in it. Around 1987, Aaron Collins saw it and began working on a x86 based port of it. He and David Buck collaborated and eventually added many more features, but the program proved to be more popular than anticipated, and they could not keep up with adding features. About 1989, David turned over the project to a team of programmers. At the same time, he felt that it was inappropriate to use his initials on a program he no longer maintained. The name "STAR" (Software Taskforce on Animation and Rendering) was considered, but eventually the name became the "Persistence of Vision Raytracer," or "POV-Ray" for short.

POV-Ray was the first ray tracer to render an image in orbit, rendered by Mark Shuttleworth inside the International Space Station [1].

Current version

The current official version of POV-Ray is 3.6. Some of the main features of this release:

  • Extends UV-mapping to more primitives.
  • Adds 16 and 32 bit integer data to density file.
  • Various bugfixes and speed-ups.
  • Improved 64 bit compatibility.

Beta-testing of version 3.7 is currently underway. The main improvement over 3.6 will be SMP support to allow the renderer to take advantage of multiple processors.

Features

POV-Ray has matured substantially since it was created. Recent versions of the software include some of the following features:

One of POV-Ray's main attractions is its large collection of third party support. A large number of tools, textures, models, scenes, and tutorials can be found on the web. It is also a useful reference for those wanting to learn how ray tracing and related geometry and graphics algorithms work.

POV-Ray primitives

Some dice rendered in POV-Ray. Superquadratic ellipsoids, refraction and focal blur are demonstrated.
Enlarge
Some dice rendered in POV-Ray. Superquadratic ellipsoids, refraction and focal blur are demonstrated.

POV-Ray, in addition to ordinary shapes like tori, spheres and heightfields, supports mathematically defined primitives such as the isosurface (a finite approximation of an arbitrary function), the polynomial primitive (an infinite object defined by a 15th order or lower polynomial), the julia fractal (a 3-dimensional slice of a 4-dimensional fractal), the superquadratic ellipsoid (intermediate between a sphere and a cube), and the parametric primitive (using equations that represent its surface, rather than its interior).

POV-Ray internally represents objects using their mathematical definitions; all POV-Ray primitive objects can be described by mathematical functions. This is different from many other 3D computer modeling packages, which typically use triangle meshes to compose all objects.

This fact provides POV-Ray with several advantages over other rendering / modeling systems. POV-Ray primitives are usually more accurate than their polygonal counterparts. Objects that can be described in terms of spheres, planar surfaces, cylinders, tori and the like are perfectly smooth and mathematically accurate in POV-Ray renderings, whereas polygonal artifacts may be visible in mesh-based modeling software. POV-Ray primitives are also simpler to define than most of their polygonal counterparts. In POV-Ray, a sphere is described simply by its center and radius; in a mesh-based environment, a sphere must be described by a multitude of small polygons.

Development and maintenance

Official modifications to the POV-Ray source tree are done and/or approved by the POV-Team. Parties interested in patch submission and/or bug reporting should join the POV-Ray newsgroups on the povray.org news server.

For those impatient for new features, there are unofficial forks and patched versions of POV-Ray available from third parties; however, these are not officially supported by the POV-Team.

Official POV-Ray versions currently do not support shader plug-ins. Some features, like radiosity and splines are still in development and may be subject to syntactical change.

Licensing

POV-Ray is distributed under the POV-Ray License, which permits free distribution of the program source code and binaries, but restricts commercial distribution and the creation of derivative works other than fully functional versions of POV-Ray.

Although the source code is available for modification, due to specific restrictions, it is not open source according to the OSI definition of the term. One of the reasons that POV-Ray is not licensed under the open-source GNU General Public License (GPL), a more popular license for similar projects today, is that POV-Ray was developed before the GPL became popular; the developers wrote their own license for the release of POV-Ray, and contributors to the software have worked under the assumption that their contributions would be licensed under the POV-Ray License.

The whereabouts of some of the contributors to the source code are unknown, and therefore the license cannot be changed, since the permission of all contributors would be required.

A complete rewrite of POV-Ray ("POV-Ray 4.0") is currently under discussion, which would use a more liberal license, though not necessarily the GPL

See also

  • YafRay (Yet Another Free Raytracer)

External links

Official

Other websites

Unofficial patches

Related tools

  • QTPov Editor
  • Moray, an interactive wireframe modeller for the PC platform, supporting POV-Ray.
  • KPovModeler
  • PoseRay, a utility that allows POV-Ray to use 3D models in DXF, OBJ, LWO, 3DS, VRML and RAW formats. It can also import Poser and DAZ|Studio scenes into POV-Ray. Other features include surface subdivision and 3D preview of the scene before it is rendered.
  • SMPOV, an add-on for POV-Ray and MegaPOV for distributed network rendering or local SMP-rendering.
  • POV-Anywhere, a set of tools for distributing the render of POV-Ray images to several computers.
  • POV-Tree, a tree generator.
  • TOMTREE, Tom Aust's tree generator.
  • TrueVision, a 3D modeller.
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