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A tool is a device that provides a mechanical or mental advantage in accomplishing a simple machine, or a combination of them. For example, a crowbar simply functions as a lever. The further out from the pivot point, the more force is transmitted along the lever.
Philosophers once thought that only humans used tools, and often defined humans as tool-using animals. But observation has confirmed that monkeys and other animals, mostly primates, but also some birds (ravens, for instance), and sea otters can use tools as well. Later, philosophers thought that only humans had the ability to make tools, until zoologists observed birds[1] and monkeys[2][3][4] making tools. Most anthropologists believe that the use of tools was an important step in the evolution of mankind. Humans evolved an opposable thumb (useful to hold the tools) and an increase in intelligence (aiding in the use of tools).
Most tools can also serve as weapons, such as the hammer and the knife. Similarly, people can use weapons, such as explosives, as tools.
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Toy tools make popular playthings. Some simply consist of a cheap or small version of the real thing, such as a shovel and bucket to use on the beach or in a sandbox. Others are less functional, e.g. a dull plastic knife, or not functional at all.
In computing, the term \"tools\" can also apply to software programs that assist people doing work on computers, such as Computer Aided Software Engineering tools, Lint programming tool, software or web-based collaborative tools, software development tools, programming tools.
Stemming from a double-entendre where a "tool" is a phallus; this became a popular word in the 1990's. Individuals may be described as "tools", as an insult meaning that someone is a klutz or easily taken advantage of.
Many tools or groups of tools serve to perform one or more of a set of basic operations, such as:
Use of tools started at the beginning of the Stone age. Humans have fabricated knives, amongst the oldest tools, since that time.
Mechanical devices, though known to Alexandrian Greeks, experienced a major expansion in their use in the Middle Ages with the systematic employment of new energy sources: water (waterwheels) and wind (windmills).
Machine tools occasioned a surge in producing new tools in the Industrial revolution. Advocates of nanotechnology expect a similar surge as tools move down-scale.
WikiProject Metalworking: This article is part of Metalworking hand tools.
Computer software (or simply software) is that part of a computer system that consists of encoded information, as opposed to the physical computer equipment (hardware) which is used to store and process this information. The term is roughly synonymous with computer program but is more generic in scope.
The term "software" was first used in this sense by John W. Tukey in 1957. In computer science and software engineering, computer software is all information processed by computer systems, programs and data. The concept of software was first proposed by Alan Turing in an essay.
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Computer software is so called in contrast to computer hardware, which is the physical substrate which is required to store and execute (or run) the software. In computers, software is loaded in RAM and executed on the central processing unit. At the lowest level, software consists of a machine language specific to an individual processor. Machine language consists of groups of binary values signifying processor instructions and data. Software is generally written in high-level languages that are easy and efficient for humans to use. High-level languages are compiled into machine language.
Software has historically been considered an intermediary between electronic hardware and data, which the hardware processes according to instructions defined by the software. As computational science becomes increasingly complex, the distinction between software and data becomes less precise. Data has generally been considered as either the output or input of software. However, data is not the only possible output or input. For example, configuration information can also be considered input, although not necessarily considered data. The output of a particular piece of software may be the input for another piece of software. Therefore, software may be considered an interface between hardware, data, or software.
Practical computer systems divide software into three major classes: system software, application software and programming software, although the distinction is somewhat arbitrary, and often blurred.
Software program is usually the directly executable part of a software. Software libraries are software components that are used by stand-alone programs, but which cannot be executed on their own.
Users often see things differently than programmers. People who use modern general purpose computers (as opposed to embedded systems) usually see three layers of software performing a variety of tasks: platform, application, and user software.
See also: Software architecture.
Look back to Computer software
Computer software has to be "loaded" into the computer's storage (also known as memory and RAM).
Once the software is loaded, the computer is able to operate the software. Computers operate by executing the computer program. This involves passing instructions from the application software, through the system software, to the hardware which ultimately receives the instruction as machine code. Each instruction causes the computer to carry out an operation -- moving data, carrying out a computation, or altering the flow of instructions.
Kinds of software by operation: computer program as executable, source code or script, configuration.
Software reliability considers the errors, faults, and failures related to the creation and operation of software.
See Software quality, Software testing, and Software reliability.
The issue of software patents is very controversial, since while patents protect the ideas of "inventors", they are widely believed to hinder software development. See Hacker ethic