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ZX Spectrum

Webpages concerning "ZX Spectrum"

1-50 [51-60]
Erik's ZX Spectrum Pages
http://www.zx-spectrum.net/xzx/
Keywords:
emulator, ZX81, ZX, Spectrum, 48K, 128K, +2, +3, Pentagon, Scorpion, Didaktik, Interface I, Multiface, Betadisk, +D, M.G.T., Kempston, joystick, mouse, machinecode, monitor, debugger, unix, linux, solaris, sunos, irix, sco, svr4, freebsd, netbsd, sinix, ultix, aix, hpux, hp-ux, osf/1, Z80, SNA, SLT, DAT, TZX, TAP, VOC, MDR, DSK, TRD, FDI, HOBETA, MGT, IMG, POK, SCR, poke, guestbook, zxlink, ...

http://www.zx-spectrum.net/xzx/

MacSpectacle. A Sinclair ZX Spectrum emulator for the macintosh.
http://little-bat.de/zxsp/download/mac_spectacle/manual.html
Keywords:
mac, spectacle, documentation, zx, spectrum, kio, sinclair

http://little-bat.de/zxsp/download/mac_spectacle/manual.html

The Sinclair ZX Spectrum - The easy and free way for anyone using Windows 95 or later.
http://www.cowl.co.uk/spectrum/
Keywords:
clive, sinclair, research, ltd, plc, 1986, 1982, 1987, ZX, spectrum, 16K, 16, 48K, 48, 128K, 128, +2, +2A, +2B, +3, +3A, plus, mode, amstrad, sugar, tape, tapefile, tapefiles, ZX32, BLK, SCR, SLT, TZX, TAP, ZIP, SNA, Z80, TAP, CDP, DSK, kempston, joystick, keypad, lightgun, interface1, interface2, interfaceII, II, hookcode, hook, interrupt, nmi, HALT, bank, switch, switching, RS232, serial, ...

http://www.cowl.co.uk/spectrum/

zxsp-mac. A Sinclair ZX Spectrum simulator for the macintosh.
http://little-bat.de/zxsp/download/zxsp_mac/zxsp_mac.html
Keywords:
MacOS, zxsp, mac, spectacle, documentation, zx, spectrum, kio, sinclair

http://little-bat.de/zxsp/download/zxsp_mac/zxsp_mac.html

The world's largest development and download repository of Open Source code and applications
http://sourceforge.net/projects/aspectrum/

http://sourceforge.net/projects/aspectrum/

The world's largest development and download repository of Open Source code and applications
http://sourceforge.net/projects/zxspectr/
Keywords:
Open Source, Development, Developers, Projects, Downloads, OSTG, VA Software, SF.net, SourceForge

http://sourceforge.net/projects/zxspectr/

download ZX spectrum games, emulators, remakes, and everything else in the world of the sinclair spectrum. Get help on classic games in the maps section, and compete with spectrum games players to get on the hi-Score tables.
http://spectrummagic.emuunlim.com/
Keywords:
spectrum magic, Spectrum Magic, speccy magic, Speccy Magic, sinclair, Sinclair, Spectrum, spectrum, ZX, zx, zx81, zx80, ZX81, ZX80, sam coupe, speccy, Speccy, spectrum games, Spectrum games, zx spectrum games, ZX spectrum games, roms, rom, spectrum roms, playstation, computer games, game, Spectrum downloads, spectrum downloads, spectrum emulators, Spectrum emulators, emulators, Emulators, X128, ...

http://spectrummagic.emuunlim.com/

Thousands of Sinclair ZX Spectrum Games and Covers, Game and Emulator Reviews, Interviews,ZX Spectrum Emulators, top 100 games, TZX, TAP, Z80
http://zxplanet.emuunlim.com
Keywords:
Sinclair ZX Spectrum, Sinclair, Emulation, Spectrum, ZX Spectrum, Top, 100, Spectrum, games, ZX Spectrum Games, Sinclair Spectrum, Sir Clive Sinclair, ZX, Retrogames, Sinclair, ZX, Spectrum, Game, Z80, Speccy Game, Download, Sinclair, ZX, Spectrum, Game, TZX, ZX Planet

http://zxplanet.emuunlim.com

Dreamcast emulation software and development. Gameboy, Nintendo, Super NES, Playstation, MSX, Neo Geo emulation and much more for the dreamcast. Mp3, DivX and more all on your dreamcast.
http://www.dcemulation.com/dcemu-spectrumb.htm
Keywords:
dc emu, dreamcast emulation, dreamcast games, dreamcast software, dc software, dc emulation, dcemu.com, dcemulation.com, dreamcast dev kit, dreamcast programming, dc dev, gyplay, dreamcast movie player, dreamcast mp3 player, dcmp3, dreamsnes, bleemcast

http://www.dcemulation.com/dcemu-spectrumb.htm

Spectaculator is a Sinclair ZX Spectrum emulator for PCs running Microsoft® Windows® 95, 98, ME, NT 4, 2000 and XP. Spectaculator emulates the 16k/14k/128k/+2/+2A/+3 Spectrums and some addtional hardware.
http://www.spectaculator.com/
Keywords:
spectaculator, sinclair, zx, spectrum, emulator, emulators, download, games, kempston, joystick, 48K, windows, xp, 98, tzx, tap, sna, z80

http://www.spectaculator.com/

Ambient Electronica from the Point Of Good Origins. Currently Unsigned. Free Ambient samples to Download. ZX Spectrum 48k Java emulator. Play the following games : Manic Miner, Alien 8, Airwolf, Atic Atac, Underwurlde, Formula 1, Sabre Wolf, Bombjack, Fat worm blows a sparky, Horace goes ski-ing, galaxians, gyroscope, skool daze, the hobbit, valhalla.
http://myweb.tiscali.co.uk/pointgoodorigin/spectrum.htm
Keywords:
ambient, electronica, samples, free, point, good, origins, chillout, Manic Miner, Alien 8, Airwolf, Atic Atac, Underwurlde, Formula 1, Sabre Wolf, Bombjack, Fat, worm, Horace, ski-ing, galaxians, gyroscope, skool daze, the hobbit, valhalla, exploding fist, ZX, spectrum, 48k, emulator, barbarian, java

http://myweb.tiscali.co.uk/pointgoodorigin/spectrum.htm

http://web.ukonline.co.uk/iang/asp.html
Keywords:
ASp, Amiga, Sinclair, Spectrum, Speccy, Emulator, ZX

http://web.ukonline.co.uk/iang/asp.html

Legal Licensed Spectrum Emulator Games
http://www.spectrumemulator.co.uk
Keywords:
Legal, Licensed, Spectrum, Emulator, Games

http://www.spectrumemulator.co.uk

ZX Spectrum Emulator for Windows 95 (zx32) Home
http://www.geocities.com/SiliconValley/Bay/9932/
Keywords:
zx32, ZX32, ZX, Spectrum, Emulator, ZX Spectrum Emulator, Windows 95, Windows 98, Windows 2000, Windows Millenium, Windows NT, zx32home, zx32 home, official, download, patch, update, news, faq, zxs, ZXS, file format, zxs file format, Vaggelis Kapartzianis, Vaggelis, Kapartzianis

http://www.geocities.com/SiliconValley/Bay/9932/

Some QL public domain or shareware programs to download
http://www.geocities.com/SiliconValley/Park/6533/zxemulators.htm

http://www.geocities.com/SiliconValley/Park/6533/zxemulators.htm

http://newton.sunderland.ac.uk/~specfreak/amispecutils.html

http://newton.sunderland.ac.uk/~specfreak/amispecutils.html

http://bonanzas.rinet.ru/apps/EmuZWin_Eng.htm

http://bonanzas.rinet.ru/apps/EmuZWin_Eng.htm

http://www.srcf.ucam.org/~pak21/spectrum/fuse.html

http://www.srcf.ucam.org/~pak21/spectrum/fuse.html

http://www.ciunga.it/jxspeccy/
Keywords:
jx spectrum, jx-spectrum, spectrum, zx spectrum, zx-spectrum, spectrum 48k, sinclair spectrum, zx spectrum emulator, spectrum emulator, zx-spectrum emulator, sinclair, java game, java games, platform, platform game, platform games, classic games, java emulator, java emulators, manic miner, miner willy, Manic Miner, MANIC MINER, manic-miner, speccy, pssst, jet-pac, games online, online games, ...

http://www.ciunga.it/jxspeccy/

http://little-bat.de/zxsp.html

http://little-bat.de/zxsp.html

http://pocketclive.emuunlim.com/

http://pocketclive.emuunlim.com/

http://www.emuunlim.com/zxplus/

http://www.emuunlim.com/zxplus/

http://freeman.web2001.cz/psion/zxemul.html

http://freeman.web2001.cz/psion/zxemul.html

http://home20.inet.tele.dk/tron/spectrum/
Keywords:
zz, spectrum, 16k, 48k, 128k, plus3, +3, interface1, microdrives, printer, sinclair, sound, java, applet, jsyn

http://home20.inet.tele.dk/tron/spectrum/

http://jgibart.club.fr/spectl/spectl.html

http://jgibart.club.fr/spectl/spectl.html

http://jgibart.club.fr/stl200/stl200.html

http://jgibart.club.fr/stl200/stl200.html

http://www1.ics.uci.edu/~savoiu/winxzx/

http://www1.ics.uci.edu/~savoiu/winxzx/

http://www.ramsoft.bbk.org/realspec.html

http://www.ramsoft.bbk.org/realspec.html

http://lion17home.narod.ru/

http://lion17home.narod.ru/

http://gleck.emuunlim.com/

http://gleck.emuunlim.com/

http://homepage.ntlworld.com/jontydog/

http://homepage.ntlworld.com/jontydog/

http://leniad.cjb.net/

http://leniad.cjb.net/

http://melkor.dnp.fmph.uniba.sk/~garabik/zx.html

http://melkor.dnp.fmph.uniba.sk/~garabik/zx.html

http://joekelleher.tripod.com/Spec128/

http://joekelleher.tripod.com/Spec128/

http://www.emulatronia.com/emusdaqui/spec256/index-eng.htm

http://www.emulatronia.com/emusdaqui/spec256/index-eng.htm

http://fly.cc.fer.hr/~arsen/tapefix/

http://fly.cc.fer.hr/~arsen/tapefix/

http://tezxas.acz.org/

http://tezxas.acz.org/

http://www.worldofspectrum.org/x128/

http://www.worldofspectrum.org/x128/

http://www.methedrine.demon.co.uk/spec.html
Keywords:
sinclair, zx, spectrum, 48k, emulator, spec, specx, robin, edwards, windows, dos, nt, 95, 98, win95, win98, jetpac, knightlore, ultimate, games

http://www.methedrine.demon.co.uk/spec.html

http://www.guybrush.demon.co.uk/e/index.html

http://www.guybrush.demon.co.uk/e/index.html

http://users.comlab.ox.ac.uk/ian.collier/Spectrum/index.html

http://users.comlab.ox.ac.uk/ian.collier/Spectrum/index.html

http://www.spectrum.lovely.net

http://www.spectrum.lovely.net

http://www.btinternet.com/~t.harte/SoftySoft/prevproj.htm

http://www.btinternet.com/~t.harte/SoftySoft/prevproj.htm

http://www.gumbley.me.uk/psixzx.html

http://www.gumbley.me.uk/psixzx.html

http://www.guybrush.demon.co.uk/spectrum/index.html

http://www.guybrush.demon.co.uk/spectrum/index.html

1-50 [51-60]
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Wikipedia-Article "ZX Spectrum"

The Sinclair ZX Spectrum was a home computer released in the United Kingdom in 1982 by Sinclair Research. Based on a Zilog Z80 CPU running at 3.50 MHz, the Spectrum came with either 16 KB or 48 KB of RAM.

The hardware designer was Richard Altwasser of Sinclair Research and the software was written by Steve Vickers on contract from Nine Tiles Ltd, the authors of Sinclair BASIC. Sinclair's industrial designer Rick Dickinson was responsible for the machine's outward appearance. Originally dubbed the ZX82, the machine was later renamed the "Spectrum" by Sinclair to highlight the machine's colour display, compared to the black-and-white of its predecessors, the ZX80 and ZX81.

The original 1982 ZX Spectrum.

Contents

Description

Video output was to a TV, for a simple colour graphic display. The rubber keyboard (on top of a membrane, similar to calculator keys) was marked with Sinclair BASIC keywords, so that, for example, pressing "G" when in programming mode would insert the BASIC command GO TO. Programs and data were stored using a normal cassette recorder.

The Spectrum's video display, although rudimentary by today's standards, was perfect at the time for display on portable TV sets, and did not present much of a barrier to game development. Text could be displayed using 32 columns × 24 rows of characters from the Spectrum Character Set, with a choice of 8 colours in either normal or bright mode, which gave 15 shades (black was the same in both modes). The image resolution was 256×192 with the same colour limitations. The Spectrum had an interesting method of handling colour; the colour attributes were held in a 32×24 grid, separate from the text or graphical data, but was still limited to only two colours in any given character cell. This led to what was called colour clash or attribute clash with some bizarre effects in arcade style games. This problem became a distinctive feature of the Spectrum and an in-joke among Spectrum users, as well as a point of derision by advocates of other systems. Other machines available around the same time, for example the Amstrad CPC, did not suffer from this problem. The Commodore 64 used colour attributes, but hardware sprites and scrolling were used to avoid attribute clash.

The Spectrum was the first mainstream audience home computer in the UK, similar in significance to the Commodore 64 in the USA. The Commodore 64, often abbreviated to C64, was also the main rival to the Spectrum in the UK market. An enhanced version of the Spectrum with better sound, graphics and other modifications was marketed in the USA by the Timex Corporation as the TS2068.

Educational Application

In 1980 - 1982 the UK Department of Education and Science had begun the Microelectronics Education Programme to introduce microprocessing concepts and educational materials. In 1982 through to 1986, the Department of Industry (DoI) allocated funding to assist UK local education authorities to supply their schools with a range of computers; the ZX Spectrum was very useful for the control projects.

Models

ZX Spectrum 16K/48K (1982)

Released by Sinclair in 1982 and available with either 16 kB (£125, later £99) or 48 kB (£175, later £129) of RAM and 16 kB ROM, the original ZX Spectrum is remembered for its rubber keyboard and diminutive size. Owners of the 16K model could purchase an internal 32 kB RAM upgrade daughterboard, which consists of 8 dynamic RAMs and few TTL chips. Users could mail their 16K Spectrums to Sinclair to be upgraded to 48K versions. Also available were third-party external 32 kB RAMpacks that mounted in the rear expansion slot. As with the ZX81, "RAMpack wobble" caused by poor connection with the expansion was the bane of many users, causing instant crashes and sometimes ULA or CPU burnout.

ZX Spectrum+ with third-party joystick interface installed.
Enlarge
ZX Spectrum+ with third-party joystick interface installed.

ZX Spectrum+ (1984)

This 48 kB Spectrum (development code-name TB) introduced a new QL-style enclosure with a much needed injection-moulded keyboard and a reset button, retailing for £180. An upgrade package for older machines was also available. Most hard core users (programmers and gamers) disliked the new keyboard.

ZX Spectrum 128 (1986)

Sinclair developed the 128 (code-named Derby) in conjuction with their Spanish distributor Investrónica. Investrónica had helped adapt the ZX Spectrum+ to the Spanish market after Spanish courts decreed all computers with 64 KB RAM or less must support the Spanish alphabet (including ñ) and show messages in Spanish.

New features included 128 KB RAM, three-channel audio via the AY-3-8912 chip, MIDI compatibility, an RS-232 serial port, an RGB monitor port, 32 kB of ROM including an improved BASIC editor and an external keypad.

The machine was presented at the SIMO '85 trade show in Spain, with a price of 44.250 pesetas (266 ), where it was subsequently launched. A UK release followed without an external keypad available although the ROM routines to utilise it and the port itself, hastily renamed "AUX", remained.

The Z80 processor used in the Spectrum has a 16-bit address bus which means only 64 KB of memory can be addressed. To facilitate the extra 80 KB of RAM the designers utilised a bank switching technique so that the new memory would be available as 6 pages of 16 KB at the top of the address space. The same technique was also used to page between the new 16 KB editor ROM and the original 16 KB BASIC ROM at the bottom of the address space.

The new sound chip and MIDI out abilities were exposed to the BASIC programming language with the command PLAY and a new command SPECTRUM was added to switch the machine into 48K mode. To enable BASIC programmers access to the additional memory a RAM disk was created where files could be stored on the additional 80 KB of RAM. The new commands took the place of two existing user-defined-character spaces causing compatibility issues with some BASIC programs.

ZX Spectrum +2 (1986)

The +2 was Amstrad's first Spectrum, coming shortly after their purchase of the Spectrum range and "Sinclair" brand. The machine featured an all-new grey enclosure featuring a spring-loaded keyboard, dual joystick ports, and a built-in cassette recorder dubbed the "Datacorder" (like the Amstrad CPC 464), but was (in all user-visible respects) otherwise identical to the Spectrum 128K. Production costs had been reduced and the retail price dropped to £139-£149.

The new keyboard did not include the BASIC keyword markings that were found on earlier Spectrums, except for the keywords LOAD, CODE and RUN which were useful for loading software. However, the layout remained identical to that of the Spectrum 128K.

ZX Spectrum +3 (1987)

The Spectrum +3 looked similar to the +2 but featured a built-in 3-inch floppy disk drive (like the Amstrad CPC 6128) instead of the tape drive. It initially retailed for £249 and then later £199 and was the only Spectrum capable of running CP/M without additional hardware.

Power-on menu on Spectrum +3.
Enlarge
Power-on menu on Spectrum +3.

The +3 saw the addition of two more 16K ROMs, now physically implemented as two 32K chips. One was home to the second part of the reorganised 128K ROM and the other hosted the +3's disk operating system. To facilitate the new ROMs and CP/M, the bank-switching was further improved, allowing the ROM to be paged out for another 16 KB of RAM as well as offering three 16 KB pages for the display RAM.

Such core changes brought incompatibilities:

  • Removal of several lines on the expansion bus edge connector (video, power, ROMCS and IORQGE); caused many external devices problems; some such as the VTX5000 modem could be used via the "FixIt" device
  • Reading a non-existent I/O port no longer returned the last attribute; caused some games such as Arkanoid to be unplayable
  • Memory timing changes; some of the RAM banks were now contended causing high-speed colour-changing effects to fail
  • The keypad scanning routines from the ROM were removed

Some older 48K, and a few older 128K, games were incompatible with the machine.

The ZX Spectrum +3 was the final official model of the Spectrum to be manufactured, remaining in production until December 1990. Although still accounting for one third of all home computer sales at the time, production of the model was ceased by Amstrad in an attempt to transfer customers to their CPC range.

ZX Spectrum +2A /+2B (1987)

ZX Spectrum +2A.
Enlarge
ZX Spectrum +2A.

The +2A was produced to homogenise Amstrad's range. Although the case reads "ZX Spectrum +2", the +2A/B is easily distinguishable from the original +2 as the case was restored to the standard Spectrum black.

The +2A was derived from Amstrad's +3 4.1 ROM model, hosting a new motherboard which vastly reduced the chip count, integrating many of them into a new ASIC. The +2A replaced the +3's disk drive and associated hardware with a tape drive, as in the original +2. Originally, Amstrad planned to introduce an additional disk interface, but this never appeared. If an external disk drive was added, the "+2A" on the system OS menu would change to a +3. As with the ZX Spectrum +3 some older 48K, and a few older 128K, games were incompatible with the machine.

The +2B signified a manufacturing move from Hong Kong to Taiwan.

Clones

Sinclair licensed the Spectrum design to Timex in the USA which produced their own, largely incompatible, derivatives. However, some of the Timex innovations were later adopted by Sinclair Research. A case in point was the abortive 'Pandora' portable Spectrum, whose ULA had the high resolution video mode pioneered in the TS2068. 'Pandora' had a flat-screen TV monitor and Microdrives and was intended to be Sinclair's business portable - after Alan Sugar bought the computer side of Sinclair, he took one look at it and ditched it. (A conversation between him and UK computer journalist Guy Kewney went thus: GK: "Are you going to do anything with Pandora?" AS: "Have you seen it?" GK: "Yes" AS: "Well then.")

In the UK, Spectrum peripheral vendor Miles Gordon Technology (MGT) released the SAM Coupé as the natural successor with some Spectrum compatibility. However, by this point, the Commodore Amiga and Atari ST had taken hold of the market, leaving MGT in eventual receivership.

Many unofficial Spectrum clones were produced, especially in Eastern Europe and South America. In Russia for example, ZX Spectrum clones were assembled by thousands of small start-ups and distributed though poster ads and street stalls. A non-exhaustive list at Planet Sinclair lists over 50 such clones. Some of them are still being produced, such as the Sprinter.

Technical specifications

ZX Spectrum 48K motherboard (Issue 3B - 1983)
Enlarge
ZX Spectrum 48K motherboard (Issue 3B - 1983)
  • CPU
  • Read-only memory (ROM)
    • 16 KB ROM (BASIC: Spectrum 16/48K, +)
    • 32 KB ROM (BASIC, Editor: Spectrum 128K, +2)
    • 64 KB ROM (BASIC, Editor, Syntax check, DOS: Spectrum +3, +2A, +2B)
  • Random-access memory (RAM)
    • 16 KB RAM (Spectrum 16K)
    • 48 KB RAM (Spectrum 48K, +)
    • 128 KB RAM (Spectrum 128K, +2, +3, +2A, +2B)
  • Display
    • Text: 32×24 characters
    • Graphics: 256×192 pixels, 15 colours (two simultaneous colours - "attributes" - per 8×8 pixels, causing attribute clash)
  • Sound
    • Beeper (1 channel, 10 octaves and 10+ semitones: Spectrum 16K and 48K via internal speaker, others via TV)
    • General Instrument AY-3-8912 chip (3 channels, 9 octaves (PLAY command), 27Hz to 110.83KHz (asm): Spectrum 128K, +2, +2A, +3)
  • I/O
    • Z80 bus in/out
    • Tape audio in/out for external cassette tape storage (all except Spectrum +2, which had an internal tape recorder)
    • RF television out
    • RS-232 in/out (128K models)
    • MIDI out (128K models)
    • RGB monitor out (128K models)
    • Joystick inputs × 2 (Spectrum +2, +2A, +3)
    • External numeric keypad port (Spectrum 128K and +2)
    • Auxiliary interface (previously keypad port) (Spectrum +2A, +3)
    • Parallel Printer port (Spectrum +2A, +3)
    • Second disk drive port (Spectrum +3)
  • Storage

Peripherals

Several peripherals for the Spectrum were marketed by Sinclair: the printer was already on the market, as the Spectrum had retained the protocol for the ZX81's printer. The ZX Interface 1 add-on module included an 8 kB ROM, an RS-232 serial port, a proprietary LAN interface (called ZX Net), and the ability to connect up to eight ZX Microdrives – somewhat unreliable but speedy tape-loop cartridge storage devices. These were later used in a revised version on the Sinclair QL, whose storage format was electrically compatible but logically incompatible with the Spectrum's. Sinclair also released the ZX Interface 2 which added two joystick ports and a ROM cartridge port.

Kempston joystick interface.
Enlarge
Kempston joystick interface.

There were also a plethora of third-party hardware addons. The better known of these included the Kempston joystick interface, the Morex Peripherals Centronics/RS-232 interface, the Currah Microspeech unit (speech synthesis), RAM pack, and SpecDrum (Drum machine), and the Multiface (snapshot and disassembly tool), from Romantic Robot.

There were numerous disk drive interfaces, including the Abbeydale Designers/Watford Electronics SPDOS, Abbeydale Designers/Kempston KDOS, Opus Discovery and the DISCiPLE/PlusD from Miles Gordon Technology. The SPDOS and KDOS interfaces were the first to come bundled with Office productivity software (Tasword Word Processor, Masterfile database and OmniCalc spreadsheet). This bundle, together with OCP's Stock Control, Finance and Payroll systems, introduced many small businesses to a streamlined, computerised operation.

During the mid-80s, the company Micronet800 launched a service allowing users to connect their ZX Spectrums to a network known as Micronet hosted by Prestel. This service had some similarities to the Internet, but was proprietary and fee-based.

Software

The Spectrum family enjoyed a very large software library of at least 20,000 titles. Despite the fact that the Spectrum hardware was limited by most standards, its software library was very diverse, including programming language implementations (C, Pascal, Prolog, Forth, several Z80 assemblers/disassemblers (eg: OCP Editor/Assembler, HiSoft Devpac, ZEUS, Artic Assembler), Sinclair BASIC compilers (eg: MCoder, COLT, HiSoft BASIC), Sinclair BASIC extensions (eg: Beta BASIC, Mega Basic), databases (eg: VU-File), word processors (eg: Tasword II), spread sheets (eg: VU-Calc), drawing and painting tools (eg: James Hutchby's OCP Art Studio, Artist, Paintbox, Melbourne Draw), and, of course, many, many games.

A number of current leading games developers and development companies began their careers on the ZX Spectrum, including Peter Molyneux (ex-Bullfrog Games), David Perry of Shiny Entertainment, and Ultimate Play The Game (now known as Rare, maker of many famous titles for Nintendo game consoles). Other prominent games developers include Matthew Smith (Manic Miner, Jet Set Willy), and Jon Ritman (Match Day, Head Over Heels).

Most Spectrum software was originally distributed on audio cassette tapes. The software was encoded on tape as a sequence of alternating pitches, similar to the sounds of a modern day modem, using Frequency-shift_keying. Standard speed was 1500 baud (in this case 1 baud = 1 bit per second) but higher speeds were possible using custom machine code loaders instead of the ROM routines. Complex loaders with unusual speeds or encoding were the basis of the ZX Spectrum copy prevention schemes, although other methods were used including asking for a particular word from the documentation included with the game - often a novella - or the notorious Lenslok system. This had a set of plastic prisms in a fold-out red plastic holder: the idea was that a scrambled word would appear on the screen, which could only be read by holding the prisms at a fixed distance from the screen courtesy of the plastic holder. This relied rather too much on everyone using the same size television, and Lenslok became a running joke with Spectrum users.

A standard 48 K program would take about 4.5 minutes to load: 49152 bytes * 8 = 393216 bits; 393216 bits / 1500 baud = 262.14 seconds = 4.36 minutes. Curiously, experienced users could tell the type of a file, e.g. machine code, BASIC program, or screen image, from the way it sounded on the tape.

One very interesting kind of software was copiers. Most were piracy oriented, and their function was only tape duplication, but when Sinclair Research launched the ZX Microdrive (later with a diskette system), copiers were developed to copy programs from audio tape to microdrive tapes or diskettes. Best known were the LERM copiers produced by Lerm Software, Omni Copy 2, and others. As the protections became more complex (e.g. Speedlock 1-8) it was almost impossible to use copiers to copy tapes, and the loaders had to be cracked by hand, and unprotected versions produced. This was, of course, illegal, but in the 1980s most of South and Eastern Europe didn't have software copyright laws.

The Spectrum was intended to work with almost any cassette tape player, and despite differences in audio reproduction fidelity, the software loading process was quite reliable; however all Spectrum users knew and dreaded the "R Tape loading error, 0:1" message.

Typical settings for loading were 3/4 volume, 100% treble, 0% bass. Audio filters like loudness and Dolby Noise Reduction had to be disabled, and it was not recommended to use a Hi-Fi player to load programs. There were some tape recorders built specially for digital use, such as the Timex Computer 2010 Tape Recorder.

In addition to tapes, software was also distributed through print media, fan magazines, or books. The prevalent language for distribution was the Spectrum's BASIC dialect Sinclair BASIC. The reader would type the software into the computer by hand, run it, and save it on tape for later use. The software distributed in this way was in general simpler and slower than its assembly language counterparts, and lacked graphics, but soon, magazines were printing long lists of checksumed hexadecimal digits with machine code games or tools. There was a vibrant scientific community built around such software, ranging from satellite dish alignment programs to school classroom scheduling programs.

One unusual software distribution method was a radio or television show, in Poland or Czechoslovakia for example, where the host would describe a program, instruct the audience to connect a cassette tape recorder to the radio or TV and then broadcast the program over the airwaves in audio format.

Other unusual method were 33⅓ rpm floppy or soft disks, not the hard vinyl ones, that were played on a standard hifi pickup of a record player. These disks were known as "floppy ROMs,". This method was used in France by some magazines. See: "Unusual types of gramophone records#Unusual materials".

A few pop musicians included Sinclair programs on their records. Ex-Buzzcock Peter Shelly put a Spectrum program including lyrics and other information as the last track on his XL-1 album. Festival favourites Hawkwind put a Spectrum database of band information on their 1984 release, 'New Anatomy'. Also in 1984, the Thompson Twins released a game on vinyl. The Freshies had a brief flirtation with fame and Spectrum games, and the Aphex Twin included various loading noises on his Richard D. James album in 1996 - most notably the loading screen from Sabre Wulf on Corn Mouth.

As audio tapes have a limited shelf-life, most Spectrum software has been digitized in recent years and is available for download in digital form. The legality of this practice is still in question. However, it seems unlikely that any action will ever be taken over such so-called "abandonware".

One popular program for digitizing Spectrum software is Taper: it allows connecting a cassette tape player to the line in port of a sound card or, through a simple home-built device, to the parallel port of a PC. Once in digital form, the software can be executed on one of many existing emulators, on virtually any platform available today. Today, the largest on-line archive of ZX Spectrum software is The World of Spectrum site with more than 12,000 titles.

The Spectrum enjoys a vibrant, dedicated fan-base. Since it was cheap and simple to learn to use and program, the Spectrum was the starting point for many programmers and technophiles who remember it with nostalgia. The hardware limitations of the Spectrum imposed a special level of creativity on game designers, and for this reason, many Spectrum games are very creative and playable even by today's standards.

Notable titles

Your Sinclair top 10

Between July and November 1991 Your Sinclair published a list of what they considered to be the top 100 games for the ZX Spectrum. Their top 10 were:

  1. 3D Deathchase
  2. Rebelstar
  3. All or Nothing
  4. Stop the Express
  5. Head Over Heels
  6. R-Type
  7. The Sentinel
  8. Rainbow Islands
  9. Boulder Dash
  10. Tornado Low Level

Crash top 10

Between August and December 1991 Crash published their list of the top 100 ZX Spectrum games, including in the top 10:

  1. Rainbow Islands
  2. Chase HQ
  3. RoboCop
  4. RoboCop 2
  5. Dizzy
  6. Target: Renegade
  7. Magicland Dizzy
  8. Batman - The Movie
  9. Operation Wolf
  10. Midnight Resistance

In Crash's Top 10 all but the Dizzy games were published by Ocean Software. It is also interesting to note that all but one of the Your Sinclair Top 10 games were released in 1987 or before (the conversion of Rainbow Islands did not appear until 1989, although the original was released in 1987), in comparison to the Crash Top 10 which exclusively features games released in 1987 or after. 1987 was the year in which use of the newer 128K architecture and of the newer AY-3-8912 sound chip began to take off. Indeed, all of Crash's Top 10, with the exception of Dizzy, made use of these new features with enhanced sound and preloaded levels (eliminating the need for a multiload), reflecting a difference in the attitudes of the editorship and readership of the two magazines.

See also: World of Spectrum top 100

Screenshots

Screenshot from "3 Weeks in Paradise" Screenshot from "Chuckie Egg" Screenshot from "Elite"
3 Weeks in Paradise Chuckie Egg Elite
Mikrogen (1985) A&F (1984) Firebird (1985)
Screenshot from "Jet Set Willy" Screenshot from "Knight Lore" Screenshot from "Saboteur"
Jet Set Willy Knight Lore Saboteur
Software Projects (1984) Ultimate (1984) Durell (1987)

Notable authors

Magazines

See also

External links


Sinclair computers, derivatives, and clones (ZX80/81, ZX Spectrum, and QL clones)