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The MOS Technology 6502 is an 8-bit microprocessor designed by MOS Technology in 1975. When it was introduced it was the least expensive full featured CPU on the market by far, at about 1/6th the price, or less, of competing designs from larger companies such as Motorola and Intel. It was nevertheless faster than most of them, and, along with the Zilog Z80, sparked off a series of computer projects* that would eventually result in the home computer revolution of the 1980s. The 6502 design was originally second-sourced by Rockwell and Synertek and later licensed to a number of companies; it is still made for embedded systems.
(* See the list of home computers by category, which clearly shows the market divide between the 6502 and the Z80.)
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The 6502 was designed primarily by the same team that had designed the Motorola 6800. After quitting Motorola en-masse, they quickly designed the 6501, a completely new design that was nevertheless pin-compatible with the 6800. Motorola sued immediately, and although today the case would have been dismissed out of hand, the damage to MOS was enough for them to agree to stop producing the 6501.
The result was the "lawsuit-compatible" 6502, differing only by a pinout re-arrangement unusable in a 6800 motherboard; now Motorola was apparently no longer interested. However this left MOS with the problem of getting new developers onto the system, so in response engineer Chuck Peddle designed the KIM-1 single-board computer. Much to their surprise, the KIM-1 sold in huge numbers to hobbyists and tinkerers as well as the engineers it was intended for. The related Rockwell AIM 65 control/training/development system also did well. Yet another roughly similar design was the Synertek SYM-1.
The 6502 was released to the market in September 1975 at $25, while the 6800 and Intel 8008 were selling for $179. At first many people thought it was some sort of a scam, but before the show was over both Motorola and Intel had dropped their prices to $79. Instead of saving them, the 6502 was now legitimized and started selling by the hundreds.
One of the first "public" uses for the design was the Atari 2600 videogame console. The 2600 used an offshoot of the 6502 called the 6507, which had fewer pins and could address only 8 KB of RAM as a result. Millions would be sold in this form. The 6502 was next used in the Apple II family, and then quickly appeared in various Commodore and Atari home computers, the BBC Micro family, and a huge number of other designs now lost to history. The 6510, a direct successor to the 6502, was the CPU utilized in the extremely popular Commodore 64 home computer.
Another important use of the 6502 was in the Nintendo Famicom, a Japanese video game console. Its North American and European equivalent, the Nintendo Entertainment System, also got the 6502. The 6502 used in the NES was a modified version (called 2A03 in NTSC consoles and 2A07 in PAL consoles, the difference being the clock divider ratio) that was produced solely for Nintendo. The custom NES processor lacked the 6502's decimal mode, but added 22 memory-mapped registers for sound generation, joypad reading, and sprite DMA.
The efficient design of the 6502 also inspired the principal designers of the ARM RISC processor, and so the legacy of the 6502 may be said to transcend the original processor (family) since its spirit lives on in the ARM design, used in several desktop computers as well as a plethora of handheld and other embedded systems, and sold as an IP block to be used in Systems-on-chip products.
The 6502 is an 8-bit processor with a 16-bit address bus. The internal logic runs at the same speed as the external clock rate, but the seemingly slow clock speeds (typically in the neighborhood of 1 MHz) were actually competitive with other CPUs running significantly faster. This is because the 6502 is a pipelined static processor, while most other CPUs of the era were microcoded and had internal speeds comparable with the 6502. (The Z80 internal clock, for instance, was divided by four.) Although this may sound like a "trick", it had the side effect of lowering the speed requirement of the peripherals attached to the CPU, thus lowering overall system cost; an important factor in getting design wins in the very price sensitive game console and home computer markets.
Unlike the Intel 8080 and similar microprocessors, the 6502 had very few registers. At the time RAM was faster than CPUs, so it made sense to optimize for RAM access rather than increase the number of registers on a chip. Indeed, the internal design of the 6502 requires it to perform a read or write Đaccess to memory for each clock cycle. Inside was one 8-bit accumulator register (A), two 8-bit index registers (X and Y), an 8-bit status register (SR), an 8-bit stack pointer (SP), and a 16-bit program counter (PC). The subroutine call/scratchpad stack's address space was hardwired to memory page $01, i.e. the address range $0100–$01FF (256–511). Software access to the stack was done via four implied addressing mode instructions whose function were to push or pop (pull) the accumulator or the processor status register.
The chip used the index and stack registers effectively with several addressing modes, including a fast "direct page" or "zero page" mode that accessed memory locations from address 0 to 255 with a single 8-bit address (it didn't have to fetch a second byte for the address) – code for the 6502 used the zero page much as code for other processors would have used registers. In most 6502-based microcomputers with an operating system, the OS itself used almost the entire zero page, leaving perhaps a handful of locations for the user.
Addressing modes also included implied (1 byte instructions); absolute (3 bytes); relative (2 bytes); accumulator (1); indirect,x and indirect,y (2); and immediate (2). Absolute mode was a general-purpose mode. Relative was used for conditional branch instructions, which could move the program counter up to 128 bytes forward or backward. Accumulator mode used the accumulator as an effective address, and didn't need any operand data. Immediate mode used an 8-bit literal operand.
The indirect modes were useful for array processing and other looping. With the indirect,y mode, the 8-bit Y register was added to a 16-bit base located in zero page memory (a byte in the opcode denoted the zero page location). The 8-bit Y register was used as an offset rather than 'normal' index register usage. Incrementing Y in order to walk the array was a two-cycle 8-bit operation, even though the array might be located anywhere in 16-bit address space (given the 16-bit base read from the zero page). This is where the 6502 differs most from the Motorola 6800. A superficial glance at the 6502's specs telling that there are only 8-bit index registers is thus quite misleading. With the less frequently used indirect,x mode the effective address for the operation was found at the zero page address formed by adding the second byte of the instruction to the contents of the X register.
See the Hello world! article for a simple but characteristic example of 6502 assembly language.
Many users of 1 MHz 6502-based systems soon wished their computers could go faster. A number of companies sold replacement hardware to speed up those systems. Generally, 6502 system accelerators were based on:
| 65xx-series CPUs from MOS Technology, second source/clone vendors, and the Western Design Center |
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MOS 4510 ● MOS 6501 ● MOS 6502 ● WDC 65C02 ● Hudson HuC6280 ● Ricoh 2A03 ● MOS 6507 ● MOS 6508 |