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| Tantrix | |
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Players place hexagonal tiles to create the longest line or loop. |
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| Players | 1–4 |
| Age range | 8 + |
| Setup time | 1 minute |
| Playing time | 30 minutes |
| Rules complexity | Low |
| Strategy depth | High |
| Random chance | Medium |
| Skills required | Strategic thought |
Tantrix is a hexagonal tile strategy game invented by Mike McManaway from New Zealand. Each of the 56 different tiles in the set contains three lines, going from one edge of the tile to another. No two lines on a tile have the same colour. There are four colours in the set: red, yellow, blue, and green. No two tiles are identical, and each is individually numbered from 1 through 56.
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In the multiplayer version of the game, each player chooses a colour, so you have between 2 and 4 players. Each draws 1 tile from the bag, and the person who draws the highest number goes first. Play then rotates clockwise. The first person plays one tile, usually with their colour on it. The next player then plays a tile and so on and so forth. As more tiles are played, there are aspects of the game that make Tantrix unique.
There are few rules to the game but it can be very complex.
The first and foremost rule is that whenever a tile is played, it must match the colours of the edges adjoining it.
Secondly, each person gets one free move per go.
Thirdly, after playing a tile, the player picks up another, so they always have six tiles in front of them, face up.
Fourthly, when three tiles surround an empty space, so that it is effectively half covered, if a player has a tile that fills that space, they must play it. This is called a forced space. They repeat this process until there is no more forced spaces that they can fill; at which stage, they make a free move, where they can play any tile, as long as they don't breach the three restriction rules, which will be covered soon. Once they have had a free move, they must then fill any more forced spaces that they can.
The three restriction rules are:
Once there are no tiles left in the bag, the three restriction rules do not apply.
The aim of the game is to get the longest line or loop in your colour. Each tile in a line counts as one point, and in a loop is two points. Only the highest scoring line or loop counts.
Although quiet and under-populated compared to the standards of Yahoo! Games and the like, playing Tantrix online has gained a dedicated following with many players from all over the world taking part in matches at any one time, both against each other or against computer robots. Players are rated in a system that gains a player points for winning (and subsequently losing points for losing), the highest score possible being 1000, and the aim of players is to get as close to that as possible. The goal of a regular Lobby player is to reach the score of 950 which is difficult to reach, and once achieved can earn the player the title "Master". Masters can then play other ranked games, called master games, that have a different scoring system. Only a few players achieve master status - less than 50 each year.
Serious players of Tantrix (most of whom are still only playing for fun) take part in a number of structured tournaments each year. Although the winners only play for bragging rights, and in the major tournaments a small trophy to keep for a year, these events are taken very seriously, and are the ultimate challenge for tantracists.
Tantrix Tournaments begun in 1998, with the first tournament, the World Championship, which was not a structured tournament, but the prize awarded to the player who finished the year with the highest ranking. The next year structured tournaments begun.
Every year various regional and international tournaments are held online in the "lobby". Each region or country can hold has its own tournament:
There are also four international tournaments each year:
The WTC begins every August, and takes nearly 4 months to complete. Only compeditors took place in the 2nd WTC in , but that number had grown to 190 BY 2005. The tournament starts in a qualifiying round, where the lower ranked players fight for spots in the main draw (128 player knockout).
In addition to these online tournaments, the number of offline tournaments is also growing. The first offline tournament was the British Open, played in 2002 in Cambridge, England. In 2005 offline events took place in France (first ran in 2005), Germany (2005), Sweden (2004), Britain (2002), Spain (2005), Hungary (2005) and New Zealand (2004). More of these offline tournaments begin every year as the Tantrix player base widens. Tournaments in Europe are especially popular because of the accesability for a large number of the playing population.