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For the biological concept, see tribe (biology). For the social concept, see tribe.
Tribes is a series of science fiction first-person shooter computer games originally published by Dynamix, a subsidiary of Sierra Entertainment. Set in the same universe as the game Starsiege, there are four games in the Tribes series:
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Starsiege: Tribes was one of the first first-person shooters meant to be played exclusively against other human players across computer networks, either on a LAN or over the Internet. Its only solo play consisted of a few training missions. It was also one of the first first person shooters to feature vehicles as a major gameplay element, and it was known for its very large outdoor levels.
Because of its online play and vast terrain, Tribes requires strategy, coordination, and teamwork among players. "Lone cowboys" are less of a factor in victories here than in other first-person shooters.
Several notable features distinguish the Tribes games from other first-person shooters:
Weapons in the games include conventional blasters, chainguns, sniper rifles, and grenades. Also available are mines, disc launchers (here called "spinfusors," their projectiles follow a straight trajectory and can be deadly when used by a skilled player in motion through the air), and mortar cannons (whose projectiles can hit targets hundreds of meters away). A targeting laser itself does no damage, but can be used to "paint" a target and provide teammates with an aiming reticle at which to fire; this is especially useful in letting teammates use mortars and missiles to hit targets even on the other side of a mountain ridge.
Starsiege: Tribes is still considered to be one of the best games ever made. It still retains a large community of players. Starsiege: Tribes pioneered many elements ubiquitous in many multiplayer first person shooters today (e.g. Unreal Tournament 2004, Battlefield 1942 etc.). It is available as a free download from Sierra's web site. [1] (The downloadable version is lacking a patch which can be found at FilePlanet, though registration is required to obtain the patch. [2]) Starsiege: Tribes sold a total of 210,000 copies.
A single player version called Tribes Extreme began development shortly after the release of Starsiege: Tribes, but was abandoned before completion.
Tribes 2 added additional vehicles (such as a two-person tank and a three-person bomber with a belly turret), weapons, and items. A few details of gameplay were changed; for instance, the original game made a player choose his loadout while he was at a supply station (sometimes resulting in long lines to use the station), while the sequel required the player to choose his loadout before he used the station. Tribes 2 also included many features to help its community of players: it included user profiles, interactive chat areas, and message boards. The initial release of Tribes 2 was plagued by bugs and slow performance; several patches were released over the following year (first by Sierra, later by GarageGames) to address these issues. The message boards were eventually removed by a patch when they came to require too much effort to maintain against objectionable content. Tribes 2 sold a total of 400,000 copies. [3]
A Mac port of Tribes 2 was almost completed, but scrapped before release.
A single-player game named Tribes 2: Fast Attack was designed but not released.
The graphic engine used in Tribes 2 was named the Torque Game Engine and is available for licensing through GarageGames for fees starting at US$100.
Tribes Aerial Assault was a PlayStation 2 version of Tribes 2. Developed by Inevitable Entertainment and published by Sierra, it offered simplified gameplay (fewer maps and vehicles, and a subset of the original's voice commands) and network support for up to sixteen players at a time.
Tribes: Vengeance was a prequel to the other games. In addition to multiplayer support, it featured a full single-player game with a storyline. It was developed by Irrational Games using a modified Unreal engine to bring the game's appearance up to par with other modern first-person shooters. This new Tribes largely de-emphasized the focus on massive maps and slower gameplay that was iconic of the previous Tribes games. Battles were faster paced, and teamwork and vehicles were less necessary. Tribes: Vengeance was released in autumn 2004, and sold poorly: after six months, only 47,000 copies of the game had been sold. In March of 2005, all support for Tribes:Vengeance was dropped, including a planned patch that would have addressed several bugs and added PunkBuster support. The game's weak performance leaves the future of the series in question.
| Tribes series |
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Starsiege: Tribes | Tribes 2 | Tribes Aerial Assault (PS2) | Tribes: Vengeance |