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Great Dalmuti, The

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http://www.boardgamegeek.com/viewitem.php3?gameid=929
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http://www.boardgamegeek.com/viewitem.php3?gameid=929

The Traditional Games Home Page
http://www.wizards.com/vault/main.asp?x=traditional/dalmuti
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http://www.wizards.com/vault/main.asp?x=traditional/dalmuti

http://faidutti.free.fr/jeux/articles/dalmuti/dalmuti.html
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http://faidutti.free.fr/jeux/articles/dalmuti/dalmuti.html

http://www.rpg.net/news+reviews/reviews/rev_4383.html

http://www.rpg.net/news+reviews/reviews/rev_4383.html

http://www.geocities.com/rpgsig/articles/ar38bz01.html

http://www.geocities.com/rpgsig/articles/ar38bz01.html

http://www.skirmisher.com/dalmuti.htm

http://www.skirmisher.com/dalmuti.htm

http://www.allstargames.com/asgrev03.html

http://www.allstargames.com/asgrev03.html

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Wikipedia-Article "The Great Dalmuti"

The Great Dalmuti is a card game designed by Richard Garfield and published in 1995 by Wizards of the Coast. It is a variant of the public domain game President, also known as "Asshole." The game was Awarded Best New Mind Game 1995 by Mensa, and was in Games Magazine's 1996 Games 100. The game fell out of print, but was re-released in 2005.

Though based on a public domain game, the Dalmuti deck is non-standard. There is a number of each rank of cards (1 through 12) equal to that rank, so twelve 12s, eleven 11s, and so on. There are also two Jesters, which are wild cards.

The game plays best with 5 to 8 players, though more is possible. The goal is to get rid of your cards by playing grouping of the same rank, such as three 4s. The higher the rank of the card, the worse it is, with the Jester ranked as a 13. You can only play a lower rank of the same number of cards as the previous player or you must pass.

The rank of the players is also important. The player in the lead after a particular hand is "The Greater Dalmuti," and the player to his or her left is "The Lesser Dalmuti." The player to the Greater Dalmuti's right is "The Greater Peon" and the player to that player's right is "The Lesser Peon." At taxation time before each round, the Greater Dalmuti forces an exchange of two cards from his hand with the Greater Peon two best cards, and the Lesser Dalmuti swaps one card with the Lesser Peon in a like manner. These ranks are also enforced for other aspects, such as clearing the cards after a round and sometimes getting drinks or other social aspects. The rank can change every hand, so being particularly mean to your lessers can come back to haunt you.

If a Peon gets both Jesters, he or she may call for an end to taxation. If it's the Greater Peon, all the seats are exchanged, with the Peons rising to the top.

Card Names and Ranks

Each card in Dalmuti has a medieval name. Each rank is represented by an equal number of cards to its rank, except for the two Jesters.

Card Rank
Jester 13 (wild)
Peasant 12
Stonecutter 11
Shepherdess 10
Cook 9
Mason 8
Seamstress 7
Knight 6
Abbess 5
Baroness 4
Earl Marshal 3
Archbishop 2
Dalmuti 1

Corporate Shuffle

Dilbert's Corporate Shuffle was a Dalmuti spinoff based on the comic strip Dilbert. Corporate Shuffle used the same mechanic, but set it in Dilbert's cubicle hell. The Dalmuti and Peon ranks were replaced by the Big Boss, Little Boss, Senior Intern, and Junior Intern. Taxation became Executive Bonuses, and Revolution became Corporate Takeover.

The cards have ranks 10 through 1 in those frequencies, plus two Dogbert wild cards that rank higher than all others. Corporate Shuffle also adds several special cards to the mix:

  • Twirling Wedgie, a card with value 6 which also allows the player to choose another player who may not play any further cards in that round.
  • Ratbert, a single card with value 11 (worse than any other card) with the special rule that any player who wins a trick containing Ratbert must take it into their hand, unless no other cards were played in the hand or the trick winner played his last card in the round. Thus, this allows players a "free" chance to throw away a useless single, with the tradeoff that they'll have to offer the same chance to other players later in the hand.
  • Dogbert, World Ruler, a single card with value 0 (better than any other card) but which cannot be combined with wild cards to make a larger set. This continues the logical pattern of including fewer copies of better valued cards; the value 1 card can be paired with wild cards, thus a set of two 1s is possible, but this card cannot be placed into a set by any means and thus has the best value possible in the game.
Card Rank
specials S!
Dogbert 11 (W!)
Engineer 10
Marketing 9
Sales 8
Managers 7
Accounting 6
Human Resources 5
Lawyers 4
Consultants 3
Vice Presidents 2
CEO 1

Dalmuti's

In 1997, Wizards opened a series of game centers, with the flagship center being in Seattle near Wizards' corporate headquarters in Renton. The restaurant at the flagship center was called Dalmuti's.

This article is based on the article "The Great Dalmuti" from Wikipedia - the free encyclopedia created and edited by online user community. This article is distributed under the terms of GNU Free Documentation License. Here you find the list of authors of this article. The article can only edited within Wikipedia. Edit this article in Wikipedia.