Tim Hull is Globaltimoto: One man, on a motorcycle, around the world, in A Quest For Gameplay. A mission to explore and record diverse people and the games we play.
- Keywords:
- tim hull, globaltimoto, quest for gameplay, games, travelogue, global, exploration, anthropology, history, culture, social, cartography, right to play, unicef, charity, video workshop, tiga, the, independent, game, developer's, association, 3d, vlog, Globaltimoto, Tim Hull, Quest For Gameplay, Games, Travelogue, Global, Exploration, Anthropology, History, Culture, Social, Cartography, ...
http://www.globaltimoto.com
Learning Games Initiative (LGI)
- Keywords:
- LGI, Learning Games Initiative, game studies, critical cultural studies, rhetoric, video game studies, ludology, academic gaming, game research, video games, computer games
http://www.mesmernet.org/lgi/
This site attempts to bring together the art, business, and science of computer games
- Keywords:
- game, research, computer, games, art, business, science, statistics, studies, genres, wireless, business, education, violence, health, effect, dictionary, game-research
http://www.game-research.com
The GamesLab is dedicated to raising the profile of games research in New Zealand through an exploration of international connections and active participation in global dialogue.It is also a primary objective that the GamesLab act as a proponent in developing a critical awareness of video games through delivering critical analysis and research for clients, both academic and industry based.
- Keywords:
- gameslab, games lab, games-lab, Gameslab, GamesLab, gamesLab, games, video games, nintendo, xbox, ps2, playstation, studying games, games research, game theory, girl gamers, grrl gamers, girls and games, fans, fan culture, game culture, gareth schott, mark mcgeady, gareth, mark, screen and media, media, screen, university of waikato, waikato, university, publishing games, journal and games, ...
http://www.gameslab.co.nz/
Video Game Culture: Leisure and Play Preferences of B.C. Teens. A report from the Media Analysis Laboratory Simon Fraser University, Burnaby B.C. October 1998. Reprinted with permission.
- Keywords:
- study, top_video_games, doc_study, video games, violence
http://www.media-awareness.ca/english/resources/research_documents/studies/video_games/video_game_culture.cfm
A comprehensive list of computer and video game research resources around the world.
- Keywords:
- Computer games, video games, research, violence, aggression, gender
http://www.knowledge.hut.fi/projects/games/gamelinks.html
Online Research of the computer game EverQuest. Presentation of the Study. By Nicholas Yee.
- Keywords:
- Everquest, EQ, MMORPG, Psychology, Sociology, Study, Research, Online, Statistics, Demographics, Information, Nicholas, Nick, Yee
http://www.nickyee.com/eqt/home.html
http://alifegame.blogspot.com
http://www.digiplay.org.uk/
Intorduction to the Museum and Archive of Games Web Site
http://gamesmuseum.uwaterloo.ca/
http://gamegame.blogs.com/
http://www.gamesforhealth.org/
http://www.fudco.com/habitat/
http://jerz.setonhill.edu/if/index.html
- Keywords:
- 3D videogame, Quake, Quake 2, Half Life, Max Payne, Serious Sam, Neil Manke, 3D shooter, 3D game, videogame culture, video culture, Web gaming, videogame critique, videogame criticism, videogame analysis, PC gaming, information culture, e-culture, information society, information politics, information capitalism, information socialism
http://www.efn.org/~dredmond/penguin.html
http://www.seriousgames.org/
http://www.dungeonsanddreamers.com/
http://www.jesperjuul.dk/gameliberation/
http://www.virtualfools.com/filler/videogames/
http://mud.co.uk/richard/oarchive.htm
http://publish.uwo.ca/\\%7encdyerwi/
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