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GURPS Prime Directive

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The weblog for unplugged gaming news and views, with your host Sven the Ogre.
http://www.ogrecave.com/reviews/gurps_prime.shtml
Keywords:
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http://www.ogrecave.com/reviews/gurps_prime.shtml

Official Star Fleet Battles Web Site
http://www.starfleetgames.com/prime/index.htm
Keywords:
SFB, Star Fleet Battles, ADB, Star Trek, Prime Directive

http://www.starfleetgames.com/prime/index.htm

http://www.sjgames.com/gurps/books/primedirective/

http://www.sjgames.com/gurps/books/primedirective/

http://www.primedirectiveonline.com/

http://www.primedirectiveonline.com/

http://www.gameplayersnetwork.com/rpg/features.asp?gm=gurps&id=107

http://www.gameplayersnetwork.com/rpg/features.asp?gm=gurps&id=107

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Wikipedia-Article "GURPS Prime Directive"

Prime Directive is a role-playing game set in the Star Trek-derived Star Fleet Universe. The game has gone through two different incarnations.

Contents

Prime Directive RPG

The original Prime Directive game was an in-house design by the Amarillo Design Bureau. It used a D6-based system similar to the Shadowrun and Star Wars RPGs. The greatest complaint was that it limited choice of characters to members of a Prime Team or a similar group, not allowing players to be captains and such. Also, since the rules were unique to this game, and only vaguely similar to other systems, many players were not willing to the time and effort into learning them.

The published books for the game included the core rulebook, a Federation sourcebook, and a few adventures.

GURPS Prime Directive

After the failure of the original concept, the publishers of Star Fleet Battles fished around for a new version of the RPG utilizing an established rules set. Eventually, they approached Steve Jackson Games to utilize the Powered by GURPS format.

The new version dispensed with the restrictions on characters, opening the doors for players to play virtually any type character they wished. The move to GURPS also allowed some cross-genre moves to be made, and to include some limited elements of the Traveller Universe.

Originally GURPS Prime Directive,the GURPS Klingons imperial source book and GURPS Module Prime Alpha module were released under the third editon of GURPS, which required reworkings of GPD and GK once Steve Jackson Games developed GURPS 4th Edition.

At this writing, the core rulebook, GURPS Klingons and the first new sourcebook for GURPS 4th Edition, GURPS Romulans have been released for this new system (Module Prime Alpha has not been updated for 4th edition). Supplements for the Federation, Gorns, Tholians and other races are in various writing stages.

D20 Prime Directive

At this writing, the core rulebook, D20 Klingons and D20 Romulans are available for this system. Module Prime Alpha has not been converted to D20. Supplements for the Federation, Gorns, Tholians and other races are in various writing stages.

Other Prime Directive variants

It has been announced that versions of Prime Directive and the related sourcebooks will be released from 2005 on for the popular D6 roleplay system in order to further expand the potential user base for the roleplay aspect of the Star Fleet Universe.

Prime Teams

Prime Teams were a concept pioneered in the original Prime Directive game. The concept was a specialized 'Landing Party' that could do a wide variety of functions, including science, negotiations, and combat. The concept was developed by the designers who wished to avoid the television and movie cliché of having the Captain and primary bridge personnel always putting themselves in danger. Prime Teams were criticised by some as being essentially a Star Fleet version of the "adventuring party" found in numerous Dungeons & Dragons-style fantasy games.

While "Prime Teams" themselves are a Federation designation, nearly every race had their own equivalent.

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