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| Advent Rising | |
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| Developer(s) | GlyphX Inc. |
| Publisher(s) | Majesco |
| Designer(s) | |
| Engine | Unreal Engine |
| Latest version | {{{version}}} |
| Release date(s) | May 31, 2005 June 30, 2005 |
| Genre | Third-person action |
| Mode(s) | Single player, |
| Rating(s) | ESRB: Teen (T) |
| Platform(s) | PC, Xbox |
| Media | |
| System requirements | |
| Input | |
Advent Rising is a 2005 third-person, intergalactic action/adventure video game, akin to a fast-paced action movie. In Advent Rising, the player is swept up in an ever-evolving series of sequences and events. It is the first title in the trilogy.
Built on Epic Games' Unreal engine, Advent Rising offers up the legend that a powerful, ancient race will one day unite the universe. Millions of cultures from vastly distant worlds revere and hallow these mythological beings known as humans. One race, the Seekers, know humans actually exist and feel threatened by their potential power. Under the guise of benevolent explorers, the Seekers travel throughout the galaxy in a desperate attempt to eradicate any human society they unearth. Players assume the role of Gideon Wyeth, a remnant of the last human outpost, on the brink of discovering the incredible powers that lay dormant within him.Another race, the Aurelians, worship Humans as gods in a way try to warn them of the Seekers.
It was released on 31 May 2005 for Xbox and on 9 August 2005 for Windows. The story of this game was written by famed sci-fi writer Orson Scott Card and Ramin Mobdy, and boasts a full orchestratal soundtrack done by Tommy Tallarico Studios.
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Following its Xbox release, the game received mostly negative reviews. While some people hailed it as a merely acceptable game given what it tried to accomplish, most of the reviews ranged from it being poor to just plain awful. The most popular thing the game is criticized for is its abysmal framerate. Another problem people seem to point out is the fact that the game seems to use horribly outdated technology, such as poor physics, clunky and erratic animations, poor textures and models, and bad camera angles. Other reviewers note these elements as deliberate stylistic elements, lending an overall comic book feel to the Advent universe.
Other criticism targets the games storytelling, mainly pointing out that the game seems to jump from different points while offering little explanation, including providing poor backstory as to the player's current situation. Again, this criticism has varied widely among reviewers, some hailing the story for its epic flavor and vivid characters.
Other criticisms include the game's length (can be finished around 4-6 hours), psychic abilities the player uses are clunky, unbelievable and emotionless characters, the inconsistantly difficult levels, among other things.
Advent Rising is the first in a planned trilogy and it will also include a game that will take place alongside Advent Rising called Advent Shadow for the PSP, including novel tie-ins by Card. However given the fact that the game was a total disaster at retail (which contributed to financial woes for the publisher, which in turn triggered multiple lawsuits from investors) and received mixed reviews critically, the fate of future sequels and tie-ins could be seen as questionable, although work on a spinoff comic continues unabated.
The PC version of Advent Rising was delayed months in order to give it more time in the oven. While the game still has some of the infamous bugs the Xbox version is known for, the PC version is a lot more polished overall, enough to overcome the major flaw of the game: the gameplay. Bugs in PC version are limited to one level of the game. It is agreed upon that the story is the most redeeming factor of the game, with a cliffhanger that will ensure a loyal following when future versions are inevitably picked up. Many agree that the cutscenes and gameplay combat were also very good portions of the game. A cult following in this market may revive the plans for a future game. Especially since the PC Version rated significantly higher on Gamerankings.
PC Ratings outperform Xbox Ratings
The plot and story were primarily written by Orson Scott Card. His influences are noticeable in the terminology which he has pillaged from Ender's Game. The terms Vids, Buggers, and ansible are all references from his critically acclaimed novels.
An avid comics fan, game creator Donald Mustard originally realized the story of Advent Rising in hand-drawn comic books.
The release of the Advent Rising game was supported by a promtional one-shot comic book produced by DC Comics. The comic was written by Lee Hammock and drawn by Billy Dallas Patton as a direct tie-in to the action of the game. It was inserted free of charge within a handful of comic books published by DC.
At the time of this writing the promo comic could be read online
Another comic book, this time a series, grew out of the partnership between Majesco and 360ep, a young entertainmnet properties management concern founded by former Marvel Comics CEO Bill Jemas.
The new comic series, called "Advent Rising: Rock the Planet" is written by Rob Worley, with layouts by Arthur Dela Cruz, pencils by Cliff Richards, inks by Dennis Crisotomo, colors by Cris Delara and letters by Simon Bowland. The comic is produced with oversight by Mustard and Jemas. This new series begins the franchise some ten years before the events of the game. It follows the adventures of Gideon, Ethan and Olivia in their formative, teenage years. The first issue was published on October 26th, 2005.