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| Super Metroid | |
|---|---|
| Developer(s) | Nintendo R&D1 |
| Publisher(s) | Nintendo |
| Designer(s) | Gunpei Yokoi (general manager) Yoshio Sakamoto (director) Makoto Kanoh (producer) |
| Engine | |
| Latest version | {{{version}}} |
| Release date(s) | March 19, 1994 (JP) April 18, 1994 (NA) July 28, 1994 (EU) |
| Genre | Action Adventure |
| Mode(s) | Single player |
| Rating(s) | ESRB: |
| Platform(s) | Super NES |
| Media | 24-megabit cartridge |
| System requirements | |
| Input | |
Super Metroid is the third installment in the Metroid series of video games. It was developed by Nintendo's R&D1 team, and released for the Super Nintendo Entertainment System in 1994. With its 24-megabit cartridge size, it was the largest game available for the console at the time.
Super Metroid is a 2D platform game with action and adventure elements. Game progression revolves around sequentially gathering power-ups that allow Samus to overcome obstacles in order to access new parts of the world. The world has a non-linear layout and features plentiful hidden areas, making exploration a central concept.
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After managing to extinguish the Metroids on SR-388 (the planet from which the species originated) in Metroid II: Return of Samus, bounty hunter Samus Aran brings the last surviving Metroid larva to the Ceres Space Colony. There, scientists conduct research on the larva and reach the conclusion that the powers of Metroids could be harnessed for the benefit of mankind. Confident that things are in order, Samus leaves Ceres in search of a new bounty to hunt. However, shortly after leaving, Samus picks up a distress call from Ceres and returns to investigate.
In the first playable sequence of the game, the player controls Samus through a short series of corridors inside the space colony. In the laboratory where the Metroid larva was being studied, she finds its container shattered and the scientists dead on the floor. Continuing, Samus finally reaches a dead-end room where she finds the Metroid larva in the claws of the dragon-like Ridley, one of the Space Pirate leaders.
Samus and Ridley engage in battle, but Ridley soon flies off with the larva in his talons. At the same time, a countdown sets off for the self-destruction of the space colony and the player has 60 seconds to return to Samus' gunship. After reaching the exit, the first playable sequence ends and a cut scene shows Samus trailing Ridley to the planet Zebes, the home of the Space Pirates that was destroyed in the first Metroid game but has now been rebuilt. She sets out to locate the Metroid larva and prevent the Pirates from gaining use of its powers.
The main sequence of the game begins when the player emerges from Samus' gunship, which hovers above the rocky surface of Zebes in an area called Crateria. There is an ongoing thunderstorm, with thick rain falling. As in the previous games, Samus is forced to delve into the planet through its complex cavities in order to hunt down the Space Pirates.
As Samus first enters the tunnel system of Crateria, the area is completely desolate with no sign of Space Pirate activity. She makes her way to the ruins of Tourian, the Pirates' headquarters and lair of Mother Brain, which she destroyed on her last visit. Moving deeper, she reaches Brinstar, the area where the first Metroid game started, and there she finds the first upgrade, the Morphing Ball. Upon collecting this critical item, a spotlight activates, focusing on Samus. Once Samus returns to Crateria, she finds the planet now swarming with dangerous creatures and Space Pirates.
After crawling her way through Crateria (and finding new upgrades along the way), Samus encounters the next incarnation of the Tourian base, which is guarded by four statues. In order to unlock the gate into Tourian, Samus must defeat the four Space Pirate leaders.
Samus finds another route into Brinstar and slowly makes her way through the subterranean jungle until she reaches the entrance to Norfair. When she realizes that the path to the first leader, Kraid, is blocked by a high cliff, Samus searches for high jump boots in Norfair. After obtaining them, Samus defeats Kraid and moves on to Norfair, but she soon realizes that the path to Ridley's Lair is blocked. Therefore, she travels to the crashed ruins of a ship near Crateria to defeat the second Leader (Phantoom) and obtain a suit that can withstand Ridley's lava moat. Along the way, Samus makes a stop in the underwater ocean of Maridia to slay the third Space Pirate Leader (Draygon).
Throughout this long quest, Samus encounters secret passages and native animals that assist her greatly in acheiving her goals.
After the journey through Zebes and the destruction of three out of the four Leaders, Samus finally had the equipment she needed to take on Ridley in the core of Zebes. During her journey to the center of Zebes, Samus fights hoards of monsters, including elite Space Pirates and lava monsters. One of the largest battles of Samus' career breaks out when she finally encounters Ridley. However, Samus, with the help of her newfound technology, manages to defeat the Space Pirate.
After defeating Ridley in Norfair, the fiery underworld of the planet Zebes, Samus finds the container from the Space Colony shattered and empty. With no trace of the hatchling in sight, Samus sets course for the rebuilt Tourian, the command center for the entire Zebesian fortress.
The entrance to Tourian is guarded by a giant golden statue of the four Pirate bosses. As the door locks behind Samus, the eyes of the statue begin to burst one by one, and each part fades to silver. Once all the parts have faded, an earthquake begins. The statue sinks slowly into the mire below it, and the floor collapses, revealing the elevator to Tourian.
Samus battles her way through the familiar, metallic corridors of the new Tourian, destroying everything in her path. The Pirates have already succeeded in jump-starting their Metroid breeding program, and although the many Metroids Samus encounters are clones of the larva she saved from SR388, they harbor no affection for the bounty hunter. After dispatching them all, she finds herself in a very different environment, possibly meant to replicate conditions on SR388. After bypassing some heavily-armored Side Hoppers, Samus finds the remains of a Torizo alone in a small chamber. Upon touching the creature, it crumbles away to dust, apparently sucked dry by a Metroid. The next room is filled with similar, dried remains of various enemies. As she examines them, a living giant blue Side Hopper approaches her.
Suddenly, a Metroid of incredible size appears, engulfing the Side Hopper and swiftly consuming all of its life energy. Before Samus can even move to escape, the giant creature is upon her, draining her as well. She prepares for death, but then, at the last moment, the Metroid releases her and begins to chirp apologetically. It appears that this huge Metroid is the larva from SR388, and it has recognized Samus just in time. According to the Nintendo Power Player's Guide, the huge Metroid is aptly named "Super Metroid".
After the Metroid leaves, Samus is fortunate to find a nearby energy station and restores herself to full power. After overcoming the few remaining obstacles, she finds Mother Brain's chamber. Once there, she shatters the brain's stasis tank and begins to pummel it with missiles. The brain turns quickly from red to a sickly gray color, and as its support columns explode, it falls to the floor with a thud.
But unlike Samus' last encounter with Mother Brain, the battle does not end here. The seemingly lifeless brain rises from the floor, supported by a giant cyborg body. Mother Brain begins to actively attack Samus with a variety of deadly projectiles from its mouth, eye, and mechanical arms. As Samus dodges these attacks and continues to damage the creature, Mother Brain prepares its most devastating attack, closing its eye and drawing energy toward its brain. The eye suddenly opens, releasing a powerful "Hyper Beam" that pins Samus to the wall and drains an enormous amount of energy. Samus is severely weakened by the onslaught, unable to retaliate or even stand. The player loses control of Samus at this point.
As Mother Brain charges its attack one last time, the Metroid hatchling suddenly flies into the chamber and grasps onto the brain with its enormous fangs, just as the Hyper Beam is released. Mother Brain screams in protest as the Metroid drains its energy, and it falls to its knees, its body devoid of color.
The Metroid hatchling floats down to Samus, and gently grasps her body as it begins to refill her energy tanks. However, before this task is done, Mother Brain slowly revives itself, rising from the ground for one final battle. It fires deadly rings of energy into the Metroid, severely injuring it, but the Metroid does not budge before completely refilling Samus' energy tanks, determined to save its "mother", knowing that if it does not finish the task, Samus will stand no chance of surviving. Samus's energy is restored, and the Metroid releases Samus and lunges at its attacker, but Mother Brain is quicker to react this time, and destroys the Metroid in mid-air. The Metroid has saved its imprinted mother at the cost of its own life.
Samus stands up once again, and control is handed back over to the player. Samus' beam weapons have been replaced with the Hyper Beam, transferred to her by the Metroid hatchling. The powerful weapon is able to quickly defeat Mother Brain, destroying its mechanical body and causing the brain to fall to the ground. Mother Brain attempts to scream out one last time, but crumbles into dust.
In a manner similar to the original Metroid (and many subsequent games), Mother Brain's destruction activates a time bomb, leaving the player with minutes to escape the planet. Samus must reach the escape shaft of the original Tourian, amidst Space Pirates and deadly acid, and head towards her ship on the surface.
Just seconds before the blast, Samus encounters a group of the animals that assisted her throughout the adventure. Without hesitation, she blasts a hole in the wall that leads to their ship. Meanwhile, Samus makes a mad dash toward her own vessel as the seconds tick away.
In the final cutscene, the planetary crust of Zebes begins to crack like an eggshell, until finally an enormous blast of energy is released. Then, as the light starts to subside, Zebes is now nothing more than a ball of flame, and spiraling away from it is Samus' gunship. The bounty hunter has escaped alive and has completely annihilated the Space Pirates on Zebes.
Related article: Items in the Metroid series
The first two abilities do not require any special items to perform.
All of the items available in the previous two games except for the Spider Ball exist in Super Metroid along with many new ones. For weapons, see the weapon-section below.
The use of weapons in Super Metroid is twofold: to defeat enemies and to overcome obstacles found in the environment.
The bosses are listed in chronological order in which Samus encounters each one of them.
Not all inhabitants of Zebes are hostile towards Samus; many do not actively attack her and some are harmless altogether. In Brinstar, Samus may also encounter the following helpful creatures:
After defeating Mother Brain and starting the self-destruction of Zebes, the player may choose to save these friendly creatures. A flashing metal door appears in Crateria, the one that originally led the player to acquire the bomb ability. In this chamber the creatures appear to be trapped. Samus can destroy the opposite facing wall so that the aliens may escape. This causes a slight change in the ending cutscene, in which a flash of light can be seen escaping from the planet. This ending is presumably canon, as the creatures show up alive and well in Metroid Fusion.
Super Metroid remains one of the most popular and critically praised games for the Super NES. It has sold 1.4 million units(780.000 in Japan and 460.000 in North America), becoming a Player's Choice.
It frequently appears in "best games of all time" lists; Electronic Gaming Monthly has named Super Metroid the best game of all time [2], and IGN ranked it the third best game of all time in its 2003 "top 100" list, and tenth best game of all time in its most recent 2005 list, with the motivation:
Swedish game publication Super PLAY ranked Super Metroid number 6 in the "top 100" list its March 2003 issue, commenting on its atmosphere (the following is a translation from Swedish):
In a Metroid feature in its December 2002 issue, Super PLAY also noted the game's care to detail:
In recent times, players have decided to push the game to its limits. Many players have begun to manipulate glitches to achieve extremely fast times, such as beating the game with 100% in under one hour, or in less than 40 minutes without 100%. Other players attempt to complete the game with as little or as much as possible within certain boundaries. Some players have been able to complete the game with only 14%, and others are able to obtain up to 81% of items without fighting any boss or mini-boss beyond the Torizo fight for bombs. Additionally, a glitch called the Space-Time Beam has been found that resets most of the game to its initial state, allowing players to play through the game again with all of their current weapons except missiles.
The current world record for getting 100% of the items is held by a person whose screen name is Red Scarlet, who accomplishes this in 55 minutes (according to the in-game clock). Using emulator save-and-undo features, 100% times as low as 45 minutes have been achieved.
| Metroid series: |
|---|
| By chronology: Metroid (Zero Mission) | Prime (Prime Pinball) | Prime 2: Echoes | Return of Samus | Super | Fusion |
| By release order: Metroid | Return of Samus | Super | Prime | Fusion | Zero Mission | Prime 2: Echoes | Prime Pinball |
| Upcoming: Hunters | Prime 3 | Dread | Film |
| Universe: Samus Aran | Characters | Chozo | Dark Samus | Gunship | Ing | Items | Kraid | Locations | Luminoth | Metroid species | Mother Brain | Phazon | Ridley | Space Pirates |
| Community & People: Metroid Metal | Satoru Okada | Relics of the Chozo | Gunpei Yokoi |