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| Knight Lore | |
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| Developer(s) | Ultimate Play The Game |
| Publisher(s) | Ultimate Play The Game |
| Designer(s) | |
| Engine | |
| Latest version | {{{version}}} |
| Release date(s) | 1984 |
| Genre | Arcade adventure; Maze |
| Mode(s) | Single player |
| Rating(s) | N/A |
| Platform(s) | ZX Spectrum, BBC Micro, Amstrad CPC, MSX |
| Media | tape |
| System requirements | |
| Input | keyboard, joystick |
Knight Lore is a video game developed and released by Ultimate Play The Game in 1984. The game is the third in the Sabreman series, following on from his adventures in Sabre Wulf and Underwurlde. Unlike the earlier games in the series it used isometric projection. In the game Sabreman has to find the ingredients for a magic potion. The game was written by Tim Stamper and Chris Stamper.
Contents |
Typically for an Ultimate release, players are given a tantalising and cryptic introduction :
Again taking the role of Sabreman, the player must find the wizard Melkhior, then scour Knight Lore castle to retrieve the objects successively requested by his cauldron. Once collected, the objects must be returned to Melkhior, and dropped into the waiting cauldron. Successfully following all of the cauldron's requests within a forty day period frees Sabreman from the curse of lycanthropy cast upon him by the Wulf encountered in Sabre Wulf.
The curse itself plays an important role in gameplay. While beginning the game as Sabreman, the player is periodically transformed into a werewulf as day turns into night (see the sun / moon dial in the bottom right of the screenshots below). At the point of transformation (either to, or from, the werewulf), Sabreman experiences a short, but humourously animated, seizure, and is vulnerable to enemies or hazards. Certain enemies (including Melkhior's cauldron itself) will attack Sabreman when a werewulf, making the timing of certain actions crucial.
In what was revolutionary for its time, the castle is presented as a series of isometric, flip-screen rooms. Negotiating many of these rooms requires good platform skills, especially since some platforms disappear or move when stepped on. In some rooms, objects such as tables or treasure chests (or even the objects collected for the cauldron), need to be used to reach carefully positioned goals (see screenshots below).
Aside from platform-hopping, Sabreman must avoid a series of enemies and hazards. Static beds of spikes and falling spiked metal balls are among the simplest hazards. Malevolent portcullis gates guard many thoroughfares, and are often accompanied by slow-moving, but lethal, guards. Faster moving enemies, such as ghosts and Melkhior's cauldron spirit, provide more dangerous company.