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Sabre Wulf

Webpages concerning "Sabre Wulf"

Review of Sabre Wulf from CRASH magazine, July 1984
http://www.crashonline.org.uk/06/sabre.htm

http://www.crashonline.org.uk/06/sabre.htm

http://pocket.ign.com/articles/094/094672p1.html

http://pocket.ign.com/articles/094/094672p1.html

http://www.ultimate-wurlde.com/games/sabrewulfintro.shtml

http://www.ultimate-wurlde.com/games/sabrewulfintro.shtml

http://www.users.globalnet.co.uk/~jg27paw4/yr06/yr06_36.htm

http://www.users.globalnet.co.uk/~jg27paw4/yr06/yr06_36.htm

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Wikipedia-Article "Sabre Wulf"

Sabre Wulf
Image:Sabre_wulf_title.gif
Developer(s) Ultimate Play The Game
Publisher(s) Ultimate Play The Game
Designer(s)
Engine
Latest version {{{version}}}
Release date(s) 1984
Genre Arcade adventure; Maze
Mode(s) Single player
Rating(s) N/A
Platform(s) ZX Spectrum, Commodore 64, BBC Micro, Amstrad CPC
Media tape
System requirements
Input keyboard, joystick


Sabre Wulf is a ZX Spectrum video game developed and released by Ultimate Play The Game in 1984. The game is the first in the Sabreman series. It was written originally by Tim Stamper and Chris Stamper, and later ported to several other computer platforms. In 2004 an updated version of Sabre Wulf was released for the Game Boy Advance.

Contents

Introduction

Typically for an Ultimate release, players are given a tantalising and cryptic introduction :

"Down and down I plunged, through Rocky Glades, Steep Ravines and Shady Hollows ... No grip, no footholds, slipping, tumbling, spinning, darker and darker, deeper and deeper.
Glinting eyes, clutching hands, clasping claws, clawing my all, as I swiftly twist and tumble onwards.
Darker and darker, deeper and deeper. It is the end that I fear, of this untrodden voyage ... to where I do not know ... AARRRGGGG ... THUDD ...
Fall and end meet on soft mossy soil ... with weapons drawn and senses full I move quickly and quietly around the mounded clearing ... All safe except a message ... An ancient warning etched deep into the lifeless stone.
THE WARNING
THY PATH IS LONG SO TREAD WITH CARE
BEWARE THE WULF AND PASS HIS LAIR
DANGER THREATENS ALL AROUND
SO TAKE YE FROM THIS HIDDEN MOUND
TO FREE THEE FROM THIS SUNKEN GATE
BY WAY OF CAVE OR MEET THY FATE
AN AMULET TO SEEK THY WILL
`TWAS SPLIT BY QUAD AND HIDDEN STILL
PASS THE KEEPER WROUGHT WITH HATE
TO GAIN AN ENTRANCE TO THE GATE
THE PIECES LOST MUST THEE AMAS
FOR IF NO CHARM THEN NON SHALL PASS
I edge through the shady mounded clearing and on through the dense thickets of hot house rain forest undergrowth, of sorts I cannot tell, and wait ... and listen ... Distant rumblings of heavy feet crashing, large animals leap from the damp green stubble, to fight and kill.
I stay hidden ... The rumblings grow louder and louder, as a huge Goliath animal crashes past, horns swiping and tail lashing, still I hide as its thunderous noise dies away.
All was clear as I leapt over the clumps and onto the well trodden pathway, its deep ruts and prints reveal the multitude of life forms inhabiting this hollow. Danger threatens so I should move quickly ... But Where???
Wide eyed, I stare, as the dense surroundings reveal their hidden secrets ... Strange food orchids suddenly bloom, their staining toxins, strong on the air, then, in an instant, are gone. Hunters, killers, vampire bats and huge beasts spring forth from the very ground, swimming, slithering, diving and crawling ... I must hide ... Stay safe ... With weapon strong and cunning nature, I will survive ... "

Gameplay

Taking on the role of Sabreman, players must navigate a flip-screen jungle maze (256 screens; see below) to recover four pieces of a lost amulet (which depicts the titular Wulf). Once all four have been collected, the Keeper guarding the maze exit can be safely passed. However, between the entrance and exit, Sabreman must fend off a large number of tropical foes with his trusty sabre. Some enemies such as scorpions, snakes and spiders are easily despatched, but other larger adversaries such as hippos, rhinos and natives can only be intimidated by swordplay. Along the way, the player also encounters the Wulf itself (albeit rarely). An invincible and persistent foe, it is better avoided than confronted.

As well as searching for the amulet, players can collect treasure for bonus points and extra lives to prolong their jungle adventure. Also available for the player to collect are jungle orchids that periodically grow and flower. There are several different colours of these, each with a different effect on the player. Some confer immunity or increase movement speed, while others cause negative effects such as paralysis or disorientation (reversed controls). Collected wisely they can make progress through the jungle much more easy.

The title music was a primitive realization of the Prelude in C major from book 1 of the Well-Tempered Clavier by J. S. Bach.

Images

Sabreman spies an extra life, top right
Enlarge
Sabreman spies an extra life, top right
Snakes and spiders and scorpions, oh my!
Enlarge
Snakes and spiders and scorpions, oh my!
Spotted by the Wulf
Enlarge
Spotted by the Wulf
Chased by the Wulf
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Chased by the Wulf

Maze Map

The full map of the jungle maze
Enlarge
The full map of the jungle maze

See also

External links

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