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| Sonic Adventure | |
|---|---|
| Developer(s) | Sonic Team |
| Publisher(s) | Sega |
| Designer(s) | Yuji Naka |
| Engine | |
| Latest version | {{{version}}} |
| Release date(s) | September 9, 1999 |
| Genre | Platformer |
| Mode(s) | Single player |
| Rating(s) | ESRB: Everyone (E) |
| Platform(s) | Dreamcast |
| Media | GD-ROM |
| System requirements | |
| Input | |
Sonic Adventure (ソニックアドベンチャー in Japanese) is a video game created by Sonic Team and released on December 23, 1998 in Japan by Sega for the Sega Dreamcast. The final updated edition, known as Sonic Adventure International, was released on September 9, 1999 in North America, October 14 in Japan and Europe, October 18 in Belgium, the Netherlands, and Luxembourg, and December 3 in Australia.
Contents |
The game follows the story of Chaos, a mysterious liquid creature released from the Master Emerald by Dr. Eggman on the floating Angel Island. Eggman plans to use Chaos as part of scheme to make Station Square his own robotic city. If Chaos gets the seven elusive Chaos Emeralds, then he will transform into a powerful monster with unstoppable strength. Unfortunately for Eggman, our hero Sonic the Hedgehog gets involved in the scheme and plans to stop the doc from completing his goal. Eventually, Tails gets involved in the situation, and helps Sonic find the Chaos Emeralds. Knuckles is also in this adventure as the Master Emerald was shattered and the pieces scattered, when Chaos was unleashed. Amy Rose saves a Flicky bird named Birdie from one of Eggman's robots, E-100 Zero as it been captured before by Eggman. E-102 Gamma, is an artillery robot built by Eggman who gets caught up in the madness, after having to retrieve a certain tailed frog, who belongs to the layedback Big the Cat, who has left his peaceful life to rescue his pollywog pal, Froggy.
Every now and again, an odd orange light transports the six characters to an odd shrine where they meet a mysterious echidna girl and the Chao. Can Sonic and Tails unravel Chaos' past and stop him from getting the Chaos Emeralds? Will Knuckles restore the Master Emerald and find out what killed his ancestors? Can Amy save Birdie and herself from Zero and reunite with Sonic? Can E-102 escape Eggman's control and save his brothers from destruction, and can Big find Froggy?
This is the first full 3D game in the Sonic the Hedgehog franchise (outside of the cancelled Sega Saturn game) and was generally considered the most impressive display of graphical prowess the genre had seen at the time. It was one of the first titles to be released on the Sega Dreamcast and was also the first "true" Sonic game (produced by Sonic Team) since Sonic & Knuckles in 1994. It was largely considered by fans to have been a major comeback for Sonic after a series of bad, poorly-designed games released in 1995 - 1997 (Sonic 3D Blast, Knuckles' Chaotix, etc.). Also unique is the ability to take a Chao creature found and hatched within the game and place it onto a VMU device for adventure, fighting, and breeding with other Chao on other VMU devices (they can be interconnected).
This was the first game in North America and Europe where the main villain was referred to as Doctor Eggman. Previously in these locales he had been named Doctor Ivo Robotnik (video games back when Sonic began named villians like Russians, due to the end of the Cold War, i.e Mega Man 4), with Sonic and friends using the nickname "Eggman". The manuals now refer to him as "Doctor Eggman aka Doctor Robotnik" with Sonic Adventure 2 where he starts going by the name "Doctor Eggman".
Sonic Adventure was re-released on the Nintendo GameCube under the title Sonic Adventure DX: Director's Cut on June 17, 2003 in North America, June 19 in Japan, and June 27 in Europe, and later made available on PC CD-ROM. The update includes enhanced graphics (including a change in Knuckles' appearance to resemble more the Sonic Adventure 2 Knuckles), a new Mission Mode, and the playability of every Sonic the Hedgehog Game Gear game. However, Sonic Team didn't remove all the glitches, add other features, or even include the original level designs of some of the stages that were either removed or completely redesigned, which can be considered a bad point for some.
The game, unlike the previous game, Sonic 3D Blast, Sonic Adventure has six different characters to choose from, being two more than the four (Sonic & Tails combo being the fourth) available in the earlier Sonic 3 & Knuckles.
The main hero of the game with supersonic speed. Sonic's story revolves around Dr. Eggman releasing Chaos from the Master Emerald. Sonic battles Eggman and Chaos in an effort to save the world. Sonic has run ins with the other five main characters and must find the Chaos Emeralds before the villains do. Sonic's goal in levels is to either collect a Chaos Emerald or free animals from a capsule.
Sonic's twin-tailed sidekick, who starts to believe in himself. After Sonic rescues Tails from Emerald Coast, the two-tailed fox sets out to help Sonic collect the Chaos Emeralds and stop Chaos. Tails' final battle is against Eggman's Egg Walker. Tails' goal in levels is to race Sonic (except for his last stage, in which case it will be Eggman) to the target (Chaos Emerald, missile, capsule, etc.)
Knuckles is the guardian of the Master Emerald. The Master Emerald shatters when Eggman frees Chaos from within it, causing Angel Island to fall out of the sky. (the chunk of the island containing the Master Emerald Shrine somehow separates from the island on impact, and a long bridge connecting it to the main Island then appears, possibly constructed by Knuckles). Knuckles' goal is to reassemble the shards of the Master Emerald. His levels are large, explorable areas in which you must hunt about the various Action Stages for three shards per stage using a sort of "Emerald Sense" radar to detect nearby Emerald shards. Knuckles is the only character able to dig (Hold B then press A, after gaining a powerup), Glide, or climb walls. He will later be joined by his rival in Sonic Adventure 2 with these abilities by Rouge the Bat.
Amy Rose, Sonic's eternal girlfriend (in her own mind), is walking through Station Square one day when a tiny blue Flicky falls from the sky and lands on her head. It is discovered that Dr. Eggman needed the Flicky (named 'Birdy' by Amy) because of the Chaos Emerald in it's pendant. Amy and Birdy must escape ZERO the Chase Master throughout the levels until Amy confronts ZERO during the final battle.
Big the Cat is a newcomer to the Sonic series of games. Big the Cat aptly fits his name as he is a rather large, blue cat. Big's best friend is a frog that he has creatively named "Froggy." Froggy becomes possessed by Chaos' tail, and swallows Big's "lucky charm", a Chaos Emerald, which causes him to mutate. Froggy then runs off, and Big's story begins. Big's levels are fishing minigames, in which Big must fish for, and catch, Froggy. Big may also catch a number of other fish for additional points. If you get a Hit while fishing, be careful not to lose the fish, because if you do, you will lose a life.
E-102 Gamma is one among a series of robots designed by Dr. Robotnik for the purpose of collecting Chaos Emeralds. However, after an encounter with Amy, he suffers a "malfunction"; he gains a "concience". He then turns his aim to destroying his robotic brothers and freeing the animals trapped inside. Gamma's levels are shooting levels. There is a time limit and if it expires the player loses a life. Gamma can gain extra time by destroying multiple enemies in a single lock-on. His missions end when he destroys a certain target (Other E-Series robots usually.).
Doctor Ivo Robotnik, also known by Sonic and the gang as Doctor Eggman has formulated a new plan to conquer the planet, this time not relying on his robots alone, but this time employing a strange liquid creature only known as Chaos.
Little is known about Chaos, except that he is liquid, and mutates into different forms when in contact with Chaos Emeralds. It is later revealed near the end of the game, that Chaos is the guardian of the Chao.If he collects all 7 chaos emeralds he transforms into Perfect Chaos
A mysterious echidna girl who keeps appearing whenever Sonic, Tails, Knuckles, Amy, E-102 and Big are sent back in time. She seems to be trying to stop her father, Pachacamac, from stealing the Chaos Emeralds from the Master Emerald shrine. In the end, Tikal appears in the destroyed Station Square, to help Sonic defeat Perfect Chaos. She appears in levels and the adventure fields as a reddish-white glowing, floating orb.
Chao are featured in the flashbacks, said to be Chaos's children. They exist primarily in the Chao Gardens as a sort of intelligent virtual pet for the player to raise, an 'evolution' of the A-life system from Nights into Dreams. Chao can be taken with the player by downloading the minigame Chao Adventure to their VMU.
The game is divided up into two stages: Action Stages, and Adventure Stages. The division of Action Stages and Adventure Stages was a serious departure from all previous Sonic games, as before all games had been a continuous stream of playable levels, which was returned in Sonic Adventure 2 and Sonic Heroes.
Action Stages are, very basically put, playable levels. This is the only type of area where Sonic or any of his companions will encounter enemies. There are eleven action stages, accessible by different characters; Sonic has the most of them, accessing 10 out of 11 (except Hot Shelter); The character who accesses the least is Amy with only three. The best thing to compare Action Stages to would be the levels of all previous Sonic games. However, unlike previous Sonic games, Action Stages are not made up of Zones and Acts. Instead, the game is more like one continuous zone that may have a few parts to it.
List of Action Stages:
Adventure Fields are non-linear game stages, generally designed for (light) puzzle solving, exploration, and plot advancement. They contain very few items (enemies, rings, etc.). The purpose of the Adventure Field is not unlike Overworlds found in RPGs. Every Adventure field links to the other two fields, and they also connect to all of the Action Stages. There are three Adventure Fields:
Station Square is a large, metropolitan city. Robotnik plans to destroy it and construct his Eggman Empire ("Robotnikland"), on its ruins. It contains a train station that connects it to the Mystic Ruins, and a boat landing (hidden until the area is available) which leads to the Egg Carrier. Station Square also contains a casino, a beach, and a hotel. The elevator in the hotel on the left, leads to the Station Square Chao Garden. The station square Chao Garden is the only chao garden where you are able to purchase items for your Chao using the rings you have collected.
Contains: Emerald Coast, Casinopolis, Twinkle Park, Speed Highway.
The Mystic Ruins is the largest Adventure Field in the game. It has a clearing with a train station that goes to Station Square, and below is a boat landing that goes to the Egg Carrier. Tails' Workshop is located here, and nearby that is the entrance to the Chao Garden disguised as an abandoned mine. There is also an ice cave, as well as the inevitable landing point of Angel Island (first seen in Sonic 3). A more dense jungle is hidden away, which offers an older Echidna temple of some sort, but also the launch platform for the Egg Carrier.
Contains: Windy Valley, Ice Cap, Red Mountain, Sand Hill, Lost World, Final Egg.
Dr. Robotnik's massive flying airship. It has two modes, and depending on which, access to certain areas may become available. Other than that, the stage is quite self-explanatory. Notably, this is the Adventure Field where most characters fight their final bosses, all except for Sonic who fights the Egg Viper (in Mystic Ruins), Tails who fights the Egg Walker (in Station Square), and Super Sonic who fights Perfect Chaos (also in Station Square). There is also a large Chao garden in the Egg Carrier. You can access this garden by typing in the password (Eggman) at the door with the letters in front of it.
Contains: Hot Shelter, Sky Deck.
The game has a very 'love-hate' feeling to it, with reception at the time of release being overwhelmingly positive, including reviews from GameSpot and GameSpy being above 90%. The current Gamerankings overall status is a respectable 87%. Many now do not like the game, and see it as not living up to the previous games on the Genesis, this is mainly down to when the game was ported later in 2003 it was largely slated for the retained bad camera and other issues, which largely are down to the 'lazy' port. This created a rather warped view of the original game which, being a Dreamcast exclusive, not a wide amount of people have played.
| Sonic the Hedgehog series |
|---|
| Sonic the Hedgehog | Sonic 2 | Sonic CD | Sonic 3 | Sonic & Knuckles | Sonic 3D | Sonic Adventure/DX | Sonic Adventure 2/Battle | Sonic Heroes | Sonic (2006) |
| 8-bit series |
| Sonic the Hedgehog | Sonic the Hedgehog 2 | Sonic Chaos | Sonic Triple Trouble | Sonic Blast |
| New handheld series |
| Sonic Pocket Adventure | Sonic Advance/N | Sonic Advance 2 | Sonic Advance 3 | Sonic Rush |
| Spinoffs and related titles |
| SegaSonic the Hedgehog | Sonic Spinball | Knuckles' Chaotix | Sonic Labyrinth | Sonic Drift | Tails Adventures | Tails' Skypatrol | Sonic Championship | Sonic R | Sonic Shuffle Sonic Pinball Party | Sonic Battle | Shadow the Hedgehog | Sonic Riders |
| Compilations |
| Classics | Jam | S&K Collection | Sonic Mega Collection/Plus | Sonic Gems Collection |
| Cancelled titles |
| Sonic Crackers | Sonic X-treme |