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| Sonic Shuffle | |
|---|---|
| Developer(s) | Sega, Hudson Soft |
| Publisher(s) | Sega |
| Designer(s) | |
| Engine | |
| Latest version | {{{version}}} |
| Release date(s) | November 13, 2000 |
| Genre | Party |
| Mode(s) | Single player, multiplayer |
| Rating(s) | ESRB: Everyone (E) |
| Platform(s) | Sega Dreamcast |
| Media | |
| System requirements | |
| Input | |
Sonic Shuffle is a video game for the Sega Dreamcast and was Sega's answer to the successful Nintendo party game, Mario Party. (And was co-developed by Hudson Soft, the devlopers of Mario Party.) In Sonic Shuffle, the player can play as one of the main characters of the Sonic the Hedgehog franchise. The game supports up to 4 players and allows for players to play in teams and play against one another on a giant game board, going around and playing mini games to collect points. The overall goal of the game is to collect the most precioustones. The game featured 5 different “game boards” and had 8 playable characters, 4 of which needed to be unlocked. Sonic, Tails, Amy, Knuckles, Super Sonic, Big the Cat, Gamma, and Chao. Each character had a special ability that was unique to them. The story involves Sonic and company getting caught up in a mess in a land called Maginary World. A villain named Void has shattered the Precioustone into many pieces. Lumina Flowlight and the rest of Maginary world are counting on Sonic to restore it. The game featured around 50 mini games and around 30 mini events. Mini games ranged from 1 vs 3 to every one for them selves. The mini events generally involved a little story and choice given at the end to determine your prize or punishment. As well as having a single player story line it had a vs mode for 4 people to play, also it had a “Sonic Room” where you could play your favorite mini games with your friends with out starting up a full game. The game play involved playing randomly given cards. The deck of cards had four of every number 1-6 and four wild cards. Three of the wild cards had an “S” and the remaining card was the “EGGMAN” card. Playing the cards would dictate the distance your player would move on the board the S cards could be played as a 7 if you had decent timing as the card changed from 1 to S. The EGGMAN card was bad fortune for 1 or all of the characters and would generally cause trouble for the players in a myriad of was. A full game could take anywhere from 20 min to 2.5 hours depending on how long you wanted to make it.
| Sonic the Hedgehog series |
|---|
| Sonic the Hedgehog | Sonic 2 | Sonic CD | Sonic 3 | Sonic & Knuckles | Sonic 3D | Sonic Adventure/DX | Sonic Adventure 2/Battle | Sonic Heroes | Sonic (2006) |
| 8-bit series |
| Sonic the Hedgehog | Sonic the Hedgehog 2 | Sonic Chaos | Sonic Triple Trouble | Sonic Blast |
| New handheld series |
| Sonic Pocket Adventure | Sonic Advance/N | Sonic Advance 2 | Sonic Advance 3 | Sonic Rush |
| Spinoffs and related titles |
| SegaSonic the Hedgehog | Sonic Spinball | Knuckles' Chaotix | Sonic Labyrinth | Sonic Drift | Tails Adventures | Tails' Skypatrol | Sonic Championship | Sonic R | Sonic Shuffle Sonic Pinball Party | Sonic Battle | Shadow the Hedgehog | Sonic Riders |
| Compilations |
| Classics | Jam | S&K Collection | Sonic Mega Collection/Plus | Sonic Gems Collection |
| Cancelled titles |
| Sonic Crackers | Sonic X-treme |