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| Animal Crossing | |
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| Developer(s) | Nintendo Entertainment Analysis and Development |
| Publisher(s) | Nintendo |
| Designer(s) | Shigeru Miyamoto, Katsuya Eguchi, Hisashi Nogami, Takashi Tezuka |
| Engine | |
| Latest version | {{{version}}} |
| Release date(s) | 14 April 2001 (JP) (N64) 14 December 2001 (JP) (+) 15 September 2002 (NA) 27 June 2003 (JP) (e+) 17 October 2003 (AU) 24 September 2004 (EU) |
| Genre | Role-playing game |
| Mode(s) | Single player |
| Rating(s) | ESRB: Everyone (E) PEGI 3+ |
| Platform(s) | Nintendo 64, GameCube |
| Media | N64 Cartridge / GameCube optical disc |
| System requirements | |
| Input | |
Animal Crossing, known as Animal Forest or Dōbutsu no Mori (どうぶつの森) in Japan, is a video game franchise developed by Nintendo Entertainment Analysis and Development. After release in Japan, the game was improved upon and released in the United States on 15 September 2002, later being made a Player's Choice game. The game utilizes the GameCube's internal clock to create a persistent world.
Because of its complexity, the game takes up 57 blocks of the standard 59 block memory card. If bought new, it comes with a memory card with an Animal Crossing sticker already on it and a 1 block "grab bag" present in it. If the player has an NES game in Animal Crossing and the present is not collected, the entire memory card is used up.
In Japan, Animal Forest was released for the Nintendo 64 on 14 April 2001, and a new edition of the game, called Animal Forest +, was released for the GameCube in December of the same year. Another new edition of the game, Animal Forest e+, was released on 27 June 2003. Only Japan saw a Nintendo 64 release.
Animal Crossing has been dubbed a "communication game" by Nintendo. It is an open-ended game with no plot, where a player can live a separate life with no preset plot or mandatory tasks. Many people enjoy this though, as it is entertaining to young children, and possibly adults, while "talking" to interesting animal characters. There are, however, certain goals to achieve to which players will be naturally drawn. The game is played out in real-time - observing days, weeks, months, and even years - using the Gamecube's internal clock. As such, there are many actual events and holidays spanning the year. This includes Independence Day, Christmas, Halloween, along with other regular activities such as early morning fitness classes and fishing tournaments. Some players purposely adjust the clock to skip forward or backward in time, a practice known as time travelling.
The main, and most obvious goal of the game, is to expand the size of the player's house. This house is the repository for furniture and other items bought or acquired during the course of the game, giving this goal a strong motivation.
Tom Nook, a tanuki who runs the local store, gives the player their first house and a debt of 19,800 Bells (the game's currency) along with it. The house is comically small, furnished only with wallpaper, carpeting, a box, a journal, and a radio. Upon paying off the entire debt, part of which is done through a part-time job to Tom Nook, the player is offered to expand the house. If the player accepts, the house is enlarged overnight for 148,000 Bells. If the player doesn't, he still expands the house; claiming that the player will need the space. Upon paying this new debt off, Tom Nook gives the player the option of having the house expanded again for 398,000 Bells or having a basement built for 49,800 Bells. After the player chooses one and pays back the debt, Tom Nook then offers to complete the other. The last addition to the house is the installation of a second floor. Upon paying back the 798,000 Bells for this last expansion, Tom Nook builds a statue of the player in front of the train station. The statue is in gold, silver, bronze, or jade, depending on how fast the other players can pay off their debt. This is basically the main goal of the game, to get your statue up in front of the town by paying off your debts.
Though Tom Nook is more than willing to sell furniture and other items to fill a house, there are many other ways to acquire furnishings. A trip to the town dump may yield items that were unwanted by someone else and can be had for free. The police station has a lost and found department run by Officer Booker, who will allow anyone to claim any item (any item discarded outdoors by any player may end up here). Other villagers that live nearby may need favors and will reward the player for their help. You can even obtain new furniture items by shaking trees until, a piece of furniture falls from one.
The Animal Crossing village initially contains a handful of villagers, and others will move in or out depending on the player's actions. All of the villagers are animals, hence the game's name, and each has their own small home the player can visit. There are many interactions a player can have with the villagers, including talking with them, trading furniture and other objects, completing tasks for rewards, and writing letters to them. Villagers will also interact with each other. There are roughly 200 villagers. Each villager also has has a sound or phrase they repeat often. (e.g 'Rowf!') These are simply to add personality, and can be changed at times if the villager asks the player to.
If the player doesn't interact with individual villagers on a regular basis, they are likely to leave the village. The village also has a level of "attractiveness" depending on certain parameters that are never explicitly described to the player, but are hinted at by a spirit living in the village fountain. A high attractiveness will draw new animals to live in the village, while a low attractiveness will make existing villagers likely to move out. After a while your town's grass will begin to grow weeds, but this does not attribute to the unattractiveness, because all towns experience this happening.
Animal Crossing maintains a list of all fish and insects caught by the player. Some types of fish and insects are only available during certain parts of the year or at specific times. A complete roster of fish and insects is never available to the randomly generated town that the player enters upon starting the game, necessitating visits to other players' towns to complete catching all possible fish/insects (gathering a complete collection of fruit/fossils/paintings/furniture, etc. may also require visiting other players' towns).
Capturing insects requires a net, which can be purchased at Tom Nook's store. Most insects can be found during the summer, and very few are available during winter. Most insects are found by walking around and listening to the loudness of an insect's chirping, or looking at trees or flowers, but some take more dedication. Pill bugs must be found by examining rocks, and it is quite difficult to capture a bee before it has the chance to sting the player and leave his/her left eye swollen shut. Ants and roaches may be lured by spoiled turnips or candy. The mole cricket can only be found by listening for its distinctive sound and attempting to dig it up. The player's reward for capturing every type of insect is the golden net, which is larger than the standard net, and a butterfly picture for the player's roof.
Catching fish requires a pole, which is also available for purchase at Tom Nook's store. There are ponds, lakes, rivers, and the ocean available for fishing. Certain fish live only in certain bodies of water, and some fish can only be found while it is raining. The player's reward for capturing every type of fish is the golden rod, which causes fish to stay on the line longer and makes it easier to catch fish, and a vane shaped like a fish for the player's house.
Nearly two dozen NES games are available to collect in Animal Crossing. Animal Crossing is packaged with a memory card that gives the player two to begin with, and others are acquired in various ways. The games available include:
Japanese Exclusives:
There are four NES games often referred to as the "Forbidden Four" that can only be had by using an Action Replay cheat device or an e-Reader. Ice Climber and Mario Bros are available through both, while Super Mario Bros and Legend of Zelda are only available by using an Action Replay. Previously, this was referred to as the "Forbidden Five," as the newer, Mike Tyson-free version of Punchout was only available by means of Action Replay until the European release, when the Nintendo of Europe website for Animal Crossing offered a code similar to the ones needed for Clu Clu Land D, Donkey Kong Jr., Donkey Kong 3, and Soccer on the American website for Animal Crossing. The code worked for US copies as well. These codes were the only way of obtaining the five games.
It should be noted that Clu Clu Land D is previously unreleased outside of Japan, as it was a Famicom Disk System game. It was, however, based on the Arcade VS Clu Clu Land, as the two share some new elements. And while Excitebike, Ice Climber, and Mario Bros were given new versions for the Famicom Disk System, they don't appear as unlockables. The Famicom Disk System of Excitebike, called VS Excitebike, is heavily based of the Arcade version of the same name, adding a new VS Excite mode, but the Edit Mode is only for that. Everything else is much the same as the original, so it wasn't needed. The Famicom Disk System Ice Climber features different levels and at least one new enemy all derived from the Arcade VS Ice Climber, like Clu Clu Land D did, except it shares the same name as the original NES version. The Famicom Disk System version of Mario Bros, however, was a brand new edition. It was called Return of Mario Bros., boosting from the Arcade version, with more extra features like cutscenes and a tutorial, but is mostly in Japanese and would have to be translated. This is why Gomoku Narabe and Mahjong didn't make it outside the Japanese version. They were replaced by Excitebike and Soccer for NA & PAL regions just because of the language, and these versions were made to preserve almost entirely, which means no translation would be supplied.
As for Advance Play, where you link a Game Boy Advance into your GameCube to obtain the NES game temporarily, there are two rules for that for work. First, it must not be a game that has saving of any kind. Nearly all games can save your High Score now with the Memory Card, but if it was initially released with the saving, it will not work for Game Boy Advance. This rules out Punchout, Legend of Zelda, and Wario's Woods. Secondly, it must be a real NES game, not a Famicom Disk System game. This rules out Clu Clu Land D. All other games can be played on Advance Play, abeit slightly stretched and lacking 2 Player.
A player may choose to visit the local museum, but will not find much there initially. The museum has rooms to house fish, insects, paintings, and fossils, but relies on the player to complete the exhibits by making donations to Blathers, the owl curator. The fish and insect rooms can be filled by catching specimens to donate. Paintings are found like other furniture. Fossils can be dug up, but must be mailed off for identification before donation.
You can also design patterns at a tailor in the bottom layer of the village, named the Able Sisters, run by two sisters, Mabel and Sable Able, but at a cost of 350 Bells. These patterns can be used for wallpaper, umbrellas and shirts. You can also use the Game Boy Advance, hooked up to the GameCube with a GBA-GC link cable to design for free. After you design patterns, you can put eight of them on display at the tailor, four as shirts, four as umbrellas. This allows other villagers to wear those patterns. If you put up signs of those patterns around town, they could get more popular. The most popular shirt and umbrella will be said by Mabel Able if you ask.
The Happy Room Academy ("HRA") rates every part of the player's house, except the basement that the player can have built, based on a point system. Each day (Depending if the player changed their interior the previous day), they will send the player a letter informing him or her of the amount of points earned. The HRA will deduct points for the following:
The HRA will add points for the following:
Upon earning a certain number of points, two different furniture pieces from the town model set will be received.
Each gyroid in the player's house adds 825 points to the HRA score.
Certain furniture items in the game have the properties of feng shui. If certain coloured items are placed on certain sides of the player's house, the player will have an increased chance of finding rare items, bells, or both. The use of feung shui will also result in a higher Happy Room Academy score. Laws of feng shui that apply to the game include:
Other items, such as trophies and items received on holidays, will provide good luck in money and items regardless of placement or colour.
The time of day in Animal Crossing is determined by an in-game clock that is coordinated with the GameCube's internal clock. This in-game clock can be changed by hours, days, or even years to whatever date and time the player wishes. This is often used to visit important dates and holidays to acquire special items or accomplish specific tasks. Because a few weeds pop up in the village every day, one side effect of time travel is an overgrowth of weeds, lowering the village's attractiveness. Time travel is generally frowned upon.
One randomly chosen rock in the village will spout money for every time it is hit by either your shovel or axe. This can only be done once a day. To find it the player must keep searching for the rocks and hitting them as he or she comes across them. It is a good idea to dig a hole behind your characters to hold them in place as they will naturally be pushed back by the force of the shovel/axe hitting the solid rock. When the correct rock is smacked, Bells start flying out and the rock turns red...the player can keep hitting the rock to get 100 Bell Bags, then 1,000 Bells, and if they're fast enough, 10,000! The red coloring will fade after a little while to indicate that the effect's going dry. The sound you hear when you hit it several times in a row is the 1-Up Mushroom sound from Super Mario Bros.
Certain songs can only be accessed by specifically requesting K.K. to play them. To access these songs, ask K.K. to play K.K. Song, Two Days Ago, or I Love You. Upper and lower case are significant.
Around Christmas, villagers will start to make igloos around town. Sometimes villagers will make bets with you. If a villager asks you to pick a bag and you can buy the item inside, sometimes you can get a item called "DUMMY". It is a white triangle that has "dummy" written on it in katakana. It can only be obtained in this manner and it counts as furniture. The "DUMMY" is worth no HRA points, and it is said that if one places it outside one's house or inventory, things may start to vanish in one's town. The item appears to once have a purpose but most likely removed due to an unknown reason at this time. It doesn't appear in the master item list either.
When you complete certain objectives, you can receive special versions of the four tools in the game.
There are several types of multiplayer gameplay in Animal Crossing.
In the first, up to four players can create their own houses in a single village. No two players can play at the same time, but by taking turns they can each affect the village in their own ways, communicate with each other via the town board and mail, and share in the experiences of the village.
In the second, by connecting two memory cards with Animal Crossing save data to a GameCube, a player can use his or her character to visit another player's village. Because no two villages are exactly alike, this allows players to visit different villagers and collect more items.
In the third, two players can play NES game together. All that this requires is two controllers and a compatible NES game (keep in mind that not all of the NES games have the two-player option). Once the controllers are in just select the NES game you want to play and press the "A" button. Once the game is started, select the two-player option and you're set.
A fourth type of multiplayer play consists of trading items with another player using a system of codes. By specifying the name of another player and the name of their village, a player can "trade" an item, generating a code which the other player can input to retrieve the item.
In Animal Crossing, each town has its own tropical island. You can access it by plugging in your Gameboy Advance to Gamecube Link Cable and going to the southeastern part of town where the dock is. You will meet a "turtle" like animal known as a kappa there, waiting for you inside a tiny little row boat. Speak with him and he will ask you if you would like to take a trip to the island. By saying yes he will row you off to the island while singing crazy love songs and songs about cucumbers, which is quite a delight the first time hearing them. Arriving at the island you will see a new animal roaming the tiny island and you can become friends with him/her. You can even knock down coconuts, decorate your own little beach house and fish at the shores. By staying there for a while, you may even get a tan!
Animal Crossing features a popular Offline Item Send & Receive feature. Through the use of codes customised by Player and Town name, players can transfer certain items to each other. It is also possible to get special gifts from Nintendo with special Universal codes.
The Game Boy Advance plays a major role in Animal Crossing. To link the two, one needs a Game Boy Advance-GameCube cable.
When the two systems are linked, Kapp'n can be found at the dock and will row the player to the island, where a villager has taken up residence. The player can give the villager items in return for money and other commodities. Also on the island are coconut trees, and this is the only place they can be found. It is always summer on the island, and only summer fish and insects can be caught there. When the player leaves the island, he or she can choose the option of transferring the island to his or her Game Boy Advance and interact with the islander as a minigame for in-game rewards.
Animal Crossing is compatible with the e-Reader. One can use e-Reader cards to get new items, including NES games, a new town tune, or a shirt design.
This game is an improved version of Animal Forest +, adding many features from the English version, Animal Crossing, and some new features found only in this version. Some of the new features include:
A Nintendo DS sequel, Animal Crossing: Wild World borrows many of the same characteristics of its predecessor on the Gamecube, with slight improvements. Most notable, however, is the game's ability to utilize the Nintendo Wi-Fi Connection for online play.
An untitled Animal Crossing game is in development for the Nintendo Revolution. It is unknown if this game will be able to connect to Wild World.
Animal Crossing 2 is the current name of the sequel (or the third game, if Animal Crossing: Wild World is considered the sequel) to Animal Crossing for the Nintendo Gamecube. It is confirmed Animal Crossing 2 will be published for the Nintendo Revolution. The only current information regarding the game is that it will be possible to decorate furniture, and that it will be online, as Animal Crossing: Wild World for the Nintendo DS is. It has been said that Animal Crossing 2 is in early stages of development.