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| Burnout Revenge | |
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| Developer(s) | Criterion Games |
| Publisher(s) | Electronic Arts |
| Designer(s) | |
| Engine | RenderWare |
| Latest version | {{{version}}} |
| Release date(s) | September 13, 2005 (NA) September 23, 2005 (EU) Early 2006 (Xbox 360) |
| Genre | Racing |
| Mode(s) | Single player, Multiplayer - Split-screen, online (Xbox Live,PS2 Online) |
| Rating(s) | ESRB: Everybody 10 and older (E10+) PEGI: 3+ |
| Platform(s) | PlayStation 2, Xbox, Xbox 360 |
| Media | |
| System requirements | |
| Input | |
Burnout Revenge is a video game in the Burnout series. It was released for the PS2 and Xbox on September 13, 2005. Pushing the bar established by Burnout 3: Takedown, Revenge boasts a number of improvements including graphics, physics, rival AI, as well as the ability to utilize traffic as a weapon (Traffic Checking).
The tracks have been improved and are now built for battling, with many alternate routes, shortcuts and obstacles. Racers can also "check" (smash from behind) all traffic moving in the same direction as them, except heavy vehicles like big rigs, buses, and streetcars. Checked traffic can even be used as a weapon against rivals once the player becomes skilled at aiming.
Other new features include 'In-race Crashbreaker' (the ability to blow ones car up after a crash to cause damage), vertical takedowns, multiple route tracks with huge air opportunities, and the aforementioned traffic checking, which allows the player to hit same-way traffic and not wreck. To check traffic, one must hit light weight traffic (cars, small vans etc.) travelling in the same direction. With practice, this can be used to clear junctions, destroy heavy or oncoming traffic, score extra points in crash mode and even takedown rivals.
The crash mode has been tweaked to incorporate a new launch system with which to propel the car from the starting line while wind physics have been introduced that affect the in air trajectory of your car. The weight of the car accounts for more now as it plows through traffic and flies through the air (the heavier your car the less affected by wind).
The soundtrack to the game is popular with fans of Burnout 3. (See Burnout Revenge Soundtrack for track listing).
The game also features an online mode for PS2 and Xbox Live. Among the new features is a new ranking system and a 'Crash Tour' mode. About a few weeks before it was released, a demo of the game was included with Madden NFL 06 for the PS2 and Xbox.
| Location | Track Name | |
| USA | Sunshine Keys | Tampa Bay: Many wide palm tree-lined boulevards and straight-away alleys, with a ride over the Sunshine Skyway Bridge. |
| USA | Motor City | Detroit: Very gritty and industrial, this track features many alleys and shortcuts through warehouses and railyards. |
| USA | Lone Peak | Blue Ridge Parkway: A full-fledged run through the countyside of the East Coast, complete with breathtaking mountain views. |
| USA | Angel Valley | Los Angeles: Speed down the congested interstates and the hilly estate suburbs of a smoggy Los Angeles. |
| Europe | White Mountain | Swiss Alps: Dangerous curves, snowy peaks and a town based off of Berne are the main attractions in this track. |
| Europe | Eternal City | Rome: While driving down the cobbled streets and perilous big air oppurtunities, look closely for the Colosseum. |
| Far East | Eastern Bay | Tokyo: Modern Japan at it's best: the entire track is the highways and onramps over the neon sea of streets. |
| Far East | Central Route | Hong Kong: High-rise skyscrapers and neon-littered alleys thrive here, along with the double-deckered trams. |
| Burnout games |
| Burnout | Burnout 2: Point of Impact | Burnout 3: Takedown | Burnout Revenge | Burnout Legends |