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| Nintendo 64 | |
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| Manufacturer | Nintendo |
| Type | Video game console |
| Generation | 32-bit / 64-bit era |
| First available | June 23, 1996 (Japan) |
| Media | Cartridge |
| Online service | RANDnetDD (Japan only) |
| Top-selling game | Super Mario 64 |
The Nintendo 64, commonly called the N64, is Nintendo's third home video game console. The N64 was released on June 23, 1996 in Japan, September 29, 1996 in North America, 1 March 1997 in Europe/Australia and September 1, 1997 in France. It was released with only two launch games in Japan and North America (Super Mario 64 and PilotWings 64) while Europe had a third launch title in the form of Star Wars: Shadows of the Empire (which was released earlier in the other markets).
The N64 was first publicly introduced on November 24, 1995 as the Nintendo Ultra 64 at the 7th Annual Shoshinkai Software Exhibition in Japan (though preview pictures from the Nintendo "Project Reality" console had been published in American magazines as early as June, 1993). The first published photos from the event were presented on the WWW via coverage by Game Zero magazine two days after the event. Official coverage by Nintendo soon followed a few weeks later on the nascent Nintendo Power website, and then in volume #85 of their print magazine.
During the developmental stages the N64 was referred to by its code name, Project Reality. The name Project Reality came from the speculation within Nintendo that this console could produce CGI on par with then-current super computers. Once unveiled to the public the name changed to Nintendo Ultra 64, referring to its 64-bit processor, and Nintendo dropped "Ultra" from the name on February 1, 1996, just five months before its Japanese debut.
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After first announcing the project, two companies, Rareware (UK) and Midway (USA), created the arcade games Killer Instinct and Cruis'n USA which claimed to use the Ultra 64 hardware. In fact, the hardware had nothing to do with what was finally released; the arcade games used hard drives and TMS processors. Killer Instinct was the most advanced game of its time graphically, featuring pre-rendered movie backgrounds which were streamed off the hard drive and animated as the characters moved horizontally.
Nintendo touted many of the system's more unusual features as groundbreaking and innovative, but many of these features had in fact been implemented before. The first game console to bill itself as "64-bit" was actually the Atari Jaguar (although the truth of this is disputed, as the Jaguar merely had two 32-bit processors). The Vectrex in fact had introduced analog joysticks, while the first to feature four controller ports was the Bally Astrocade. Regardless, the Nintendo 64 was the first popular system to have these features.
The system was designed by Silicon Graphics Inc., and features their trademark dithered virtual 32-bit color graphics. The early N64 development system was an SGI Indy equipped with an add-on board that contained a full N64 system.
The N64 was the first console to support mipmapping and anti-aliasing. The N64's main graphical drawback was the lack of memory (cartridge ROM and system RAM) to store texture maps. This forced designers to rely on low resolution texture maps that were heavily blurred by bilinear filtering.
Some of Nintendo's most notable games for the N64 are:
Super Mario 64 is still considered to have set the standard for 3-D platformer games and is considered by many to be one of the greatest games ever published. Apart from Nintendo's own in-house development, Rareware produced a steady stream of titles for the N64. Some of their more popular titles include:
The last Nintendo 64 game to be released in the United States was Tony Hawk's Pro Skater 3 on August 20, 2002 while Mario Party 3 released on 16 November 2001 was the last title Europe would see.
In G4's recent 'Top 10 Games Consoles' feature, the Nintendo 64 was voted number one against other consoles.
The Nintendo 64 was the last mainstream home video game console to use ROM cartridges to store its games. Nintendo's choice had several advantages:
While Nintendo chose the cartridge format for the N64, the company originally signed a contract with Sony in 1988 to develop a CD-ROM drive addon for the SNES. Nintendo later backed out of the contract due to Sony's insistence that they would receive all licensing revenue for games released on CD-ROM. In addition to the CD-ROM add on, Sony would release a combination Super NES/CD-ROM system in one unit, which would have been called the PlayStation. Sony reportedly kept the name for their later 32 bit system to spite Nintendo. Nintendo sued Sony over the PlayStation name, although they later settled. Nintendo later approached the Dutch electronics giant Philips to develop a Super NES CD-ROM drive, but that deal also went nowhere.
Graphically, benefits of the Nintendo cartridge system were mixed. While N64 games generally had higher polygon counts, the limited storage size of ROM carts limited the amount of available textures, resulting in games which had a plain and flat-shaded look. Later cartridges such as Resident Evil 2 featured more ROM space, which demonstrated that N64 was capable of detailed in-game graphics when the media permitted, but this performance came late in the console war and at a high price.
At that time, competing systems from Sony and Sega (the PlayStation and Saturn, respectively) were using CD-ROM discs to store their games. These discs are much cheaper to manufacture and distribute, resulting in lower costs to third party game publishers. As a result many game developers which had traditionally supported Nintendo game consoles were now developing games for the competition because of the higher profit margins found on CD based platforms. The cartridge vs. disc debate came to an infamous climax during the release of Final Fantasy VII. Despite the fact that all six previous Final Fantasy games had been published on Nintendo systems, the series' producer, Squaresoft, chose to release Final Fantasy VII on the Sony PlayStation. This incident provided a highly-publicized denunciation of Nintendo's cartridge-based system which caused negative publicity for Nintendo.
The cost of producing an N64 cartridge was far higher than producing a CD: one gaming magazine at the time cited average costs of twenty-five dollars per cartridge, versus 10 cents per CD. Publishers had to pass these higher expenses to the consumer so N64 games tended to sell for slightly higher prices than PlayStation games did. While most PlayStation games rarely exceeded $50, N64 titles could reach up to $70-$80.
Despite the controversies, the N64 still managed to support many popular games, giving it a long life run. N64 took second place for its generation of consoles while the PlayStation finished first, with 40% and 51% of the market respectively. Much of this success was credited to Nintendo's strong first-party franchises, such as Mario and Zelda, which had strong name brand appeal yet appeared exclusively on Nintendo platforms. The N64 also secured its share of the mature audience thanks to GoldenEye 007, Resident Evil 2, Shadow Man, Doom 64 and Quake II.
In 2001, the Nintendo 64 was replaced by the disc-based Nintendo GameCube, although even with this system they refused to use mainstream CD/DVD technology, opting for the DVD-based but incompatible GameCube Optical Disc. The Nintendo Revolution is confirmed to use "12 cm discs" for storage, which is rumored to just be normal DVD's, thus making it the first nintendo console to use a standarized storage format.
Each Nintendo 64 cartridge contains a so-called lockout chip to prevent manufacturers from creating unauthorized copies of the games. Unlike previous versions, the N64 lockout chip contains a seed value which is used to calculate a checksum of the game's boot code. To discourage playing of copied games by piggybacking a real cartridge, Nintendo produced five different versions of the chip. If the chip did not match the game's boot code, the game would not run.
Backup/development units:
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| Super Mario 64 Nintendo (1996) |
Wave Race 64 Nintendo (1996) |
Mario Kart 64 Nintendo (1997) |
GoldenEye 007 Nintendo/Rare (1997) |
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| Star Fox 64 Nintendo (1997) |
Tetrisphere Nintendo (1997) |
Diddy Kong Racing Nintendo/Rare (1998) |
1080° Snowboarding Nintendo (1998) |
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| Banjo-Kazooie Nintendo/Rare (1998) |
Madden NFL 2001 Electronic Arts (2000) |
Zelda: Majora's Mask Nintendo (2000) |
Perfect Dark Rare (2000) |
Nintendo claims they have sold over 32 million Nintendo 64 units worldwide. [1]
| Consoles |
|---|
| Color TV Game | NES/Famicom | NES 2 | AV Famicom | SNES/Super Famicom Virtual Boy | Nintendo 64 | GameCube | Panasonic Q | iQue Revolution (forthcoming) |
| Handheld |
| Game & Watch | Game Boy | Game Boy Color | Game Boy Advance Game Boy Advance SP | Nintendo DS | Game Boy Micro |
| Accessories |
| e-Reader | Play-Yan | Power Glove | Super Game Boy | NES Zapper |
| Controller Pak | EXTension Port | Expansion Pak | Nintendo 64DD | Rumble Pak | Transfer Pak | Wide-Boy64 |