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| Doshin the Giant | |
|---|---|
| Developer(s) | Param Nintendo |
| Publisher(s) | Nintendo |
| Designer(s) | |
| Engine | |
| Latest version | {{{version}}} |
| Release date(s) | December 1, 1999 (64DD) March 15, 2002 (GameCube) |
| Genre | Adventure game |
| Mode(s) | Single player |
| Rating(s) | ESRB: N/A |
| Platform(s) | Nintendo 64DD, GameCube |
| Media | |
| System requirements | |
| Input | |
Doshin the Giant (巨人のドシン in Japanese) is a Nintendo God Simulation game for the Nintendo 64DD released in Japan on December 1, 1999. The original game is probably the most successful game, which was made for the 64DD and was bundled with the console. An add-on was released one year later, which took a very different perspective of the game. The original Doshin game was later ported (and upgraded graphically) to the Nintendo GameCube and released in Japan on March 14th 2002 and Europe on September 20, 2002. It has not been released in North America, for unknown reasons.
The main scenario of the game is that you control Doshin, a yellow Giant. Doshin inhabits an island called Barudo, and the objective of the game is to to build monuments for the four tribes (Red, Blue, Yellow and Green). The game is divided into days (of which the player can have a infinite number), which last 30 minutes and include changes from morning to night. If you build 14 monuments, the last monument (The Tower of Babel) will be built. During the building, it will cut to a cutscene, where it gets damaged and everyone flees from the island. Aliens inhabit the island, and Doshin has to build a spaceship. Once the spaceship has been completed, the game is finished.
The player has the choice of what the outcome will be.
By absorbing the love or hate of the islanders Doshin grows in size.
Doshin is the love giant. With his good actions, people show him their love, and he increases in size (only for that day, by the next day, he is back to normal size).
But Doshin can transform, at will, into his evil alter ego Jashin, the hate giant. With his bad actions, people show him their dislike, and he increases in size (only for that day).
He has a small variety of actions to perform. He can raise, and lower terrain, and pick up trees and objects. The island is randomly generated, and it takes time to walk the whole island.
The game has similarities with Peter Molyneux's 2001 God sim Black & White for the PC.