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| Meteos | |
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| Developer(s) | Q Entertainment |
| Publisher(s) | Bandai, Nintendo (US) |
| Designer(s) | Masahiro Sakurai |
| Engine | |
| Latest version | {{{version}}} |
| Release date(s) | March 10, 2005 (JP) June 27, 2005 (US) September 23, 2005 (EU) |
| Genre | Puzzle |
| Mode(s) | Single player, Multiplayer |
| Rating(s) | ESRB: E (Everyone) PEGI: 3+ |
| Platform(s) | Nintendo DS |
| Media | |
| System requirements | |
| Input | |
Meteos (メテオス) is an action puzzle video game for the Nintendo DS portable gaming system. Meteos was developed by Q Entertainment and published by Bandai. The producer for the game was Tetsuya Mizuguchi and lead designer was Masahiro Sakurai. The game was released in Japan on March 10, 2005. The US release date was June 27, 2005.
Meteos has received very favorable reviews and previews (for example, this GameSpot review). Meteos is often compared to Lumines, a game for PlayStation Portable by the same developer. In general, Meteos relies heavily on speed and reflexes, while Lumines relies heavily on rhythm and concentration. Though both games feature colorful falling blocks, their gameplay is hardly alike.
On September 7, 2005 mobile gamemaker Gameloft announced that they would be bringing both Meteos and Lumines to cell phones.
Contents |
Most of the action takes place at the bottom screen of the DS unit (atmosphere). Blocks ("Meteos") fall down from the top of the screen and start to form stacks. The player can move blocks up and down in a stack using the stylus, or alternatively by using the control pad and A button.
The player aims to line up three or more matching blocks. When a horizontal or vertical row of at least three blocks is formed, the row of blocks will ignite and turn into a kind of tiny rocket engine. The rocket then pushes the blocks above it towards the top of the screen. To lift a large amount of blocks, additional rows of blocks must be formed in a quick succession (secondary ignition). Also, if an ignited pile of blocks falls back down and, in doing so, causes another set of blocks to ignite, the pile will boost back up again, wider than before. This is called a step jump.
The goal of the game is to lift blocks past the top of the bottom screen, turning them into sparks at the top screen (orbit). If any column of unignited blocks grows beyond the top of the bottom screen, it's game over (annihilation). When a stack of blocks gets dangerously high, the stack will flash and the game will sound a warning signal, until either the game ends or a quick action by the player averts the disaster.
Holding down the L or R button, or tapping the appropriate on-screen icon, activates the speeder, making blocks fall faster. Certain game modes allow the player to collect items, which produce various helpful effects when the player activates them. Certain levels have subtle differences in gameplay to add variety.
An evil planet called Meteo is shooting colored streams of energy (which take the form of the colored blocks manipulated by the player) at other planets. All hope seems lost until three of the same color happen to hit one another and fly back to where they came from, namely, Meteo. The indigenous aliens of each planet decide to defend themselves by aligning the blocks, thus shooting them back towards their source. In addition, a ship called the Metamo Ark is built, flying through space to reach planet Meteo and use its own Meteos blocks against it to defeat it once and for all.
There are 32 planets total to play, each with its own unique rules, levels of gravity, music, and visuals: Geolyte, Firim, Oleana, Anasaze, Grannest, Bavoom, Layazero, Jeljel, Freaze, Cavious, Megadom, Boggob, Mekks, Yooj, Dawndus, Florias, Hevendor, Brabbit, Forte, Gigagush, Luna=Luna, Hotted, Wiral, Suburbion, Vubble, Gravitas, Wuud, Globin, Starii, Lastar, Thirnova, and Meteo.
A more detailed list can be found at the list of Meteos planets article.