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Sid Meier's Pirates

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Wikipedia-Article "Sid Meier's Pirates"

Sid Meier's Pirates! (1987)
Developer(s) MicroProse
Publisher(s) MicroProse
Designer(s)
Engine
Latest version
Release date(s) 1987(PC booter/C64/AII)

1988 (Mac/CPC)
1989 (Atari)
1990 (Amiga)
1991 (NES)

Genre Action/Adventure/RPG
Mode(s) Single
Rating(s)
Platform(s) Amiga, Amstrad CPC, Apple II, Atari ST, Commodore 64, Macintosh, NES, PC booter
Media
System requirements
Input
Sid Meier's Pirates! Gold
Developer(s) MicroProse
Publisher(s) MicroProse
Designer(s)
Engine
Latest version
Release date(s) 1993 (DOS/Genesis)

1994 (CD32/3.x)

Genre Action/Adventure/RPG
Mode(s) Single
Rating(s)
Platform(s) Amiga CD32, DOS, Genesis, Windows 3.x
Media
System requirements
Input
Sid Meier's Pirates! (2004)
Developer(s) Firaxis Games
Publisher(s) Atari, 2k Games
Designer(s)
Engine
Latest version
Release date(s) Nov 22, 2004 (Windows)

July 11, 2005 (Xbox)

Genre Strategy
Mode(s) Single
Rating(s)
Platform(s) Microsoft Windows, Xbox
Media
System requirements
Input

Sid Meier's Pirates! is a computer game created by Sid Meier first published by MicroProse in 1987. The game is a simulation of the life of a pirate in the Spanish Main in approximately the 17th century.

Contents

Description

Pirates! is a single-player game. The player does not in fact take on the role of a pirate, but rather that of a privateer, in the service of Spain, Holland, England, or France (though his loyalties may change over the course of the game). Gameplay is open-ended; the player may choose to go after enemy shipping or towns, or hunt pirates, or seek buried treasure or long-lost family members, or even avoid violence altogether and seek to increase his wealth through trade. The game also has no pre-determined end, although as time goes on, it becomes more difficult to recruit men for your crew. The game ends when the player retires, at which point he is given a position in his future life, from beggar to King's Adviser, based on his wealth, land, rank, marital status, and other accomplishments.

The game tests a wide range of skills: hand-eye coordination during the fencing sections, tactical ability during the land and sea combat phases, and strategic thinking, for everything from choosing a wife to deciding when to divvy up the plunder. Moreover, each game will have a different course, as various events early in the game can greatly affect future strategic options. Also, the game is, by computer game standards, fairly educational. Reading about naval tactics in the age of sail is one thing, but when in the course of the game a player may try to beat up wind in a frigate in order to run down a pinnace that's less than half his size, but was fortunate enough to have the weather gage, this will give the player an appreciation unobtainable from books.

Pirates! was a groundbreaking game in its era. Although other open-ended games had already been released (such as Elite in 1984), the style of player-directed game-play in Pirates! lead it to be the spiritual predecessor of countless others since, both by Sid Meier himself (Civilization, Railroad Tycoon) and many others, notably Will Wright (SimCity, The Sims). Not surprisingly, Pirates! won many awards at the time of its release, being named game of the year in its genre by at least three gaming magazines, and has continued to earn accolades ever since, having been voted one of the top 20 games of all time by Computer Gaming World Magazine. Pirates! won two Origins Awards, Best Fantasy or Science Fiction Computer Game of 1987 and Best Screen Graphics in a Home Computer Game of 1987.

Sid Meier's Pirates! (1987)

The original 1987 version made by MicroProse was widely ported from the original Commodore 64 version. It was ported to the Amiga (1990), Apple II (including an enhanced version for the Apple IIgs) (1987), Atari ST (1989), Macintosh (1988?), Amstrad CPC (1988), Nintendo Entertainment System (1991) and as a PC booter (1987).

The Atari ST version featured a copy protection scheme requiring the player to identify the first privateer ship they encountered by their flag. The Commodore 64, PC and Amiga versions also used copy protection, in which the player had to confirm the timing of the different treasure fleets by referring to the game manual. The Amiga and Atari ST versions featured the best graphics and audio of any of the 1987 versions.

Pirates! Gold (1993)

The last release of the game before a decade-long absence was in 1993. MicroProse developed a 256-color version called Pirates! Gold for MS-DOS, Macintosh, Sega Genesis, Amiga CD32 and Windows 3.x featuring an inspired MIDI score and mouse support (in MS-DOS and Windows versions). The PC versions contained a copy-protection scheme similar to that employed on the 1987 Amiga port. Sea-to-sea, Sea-to-land, and Land-to-land combat were done in a real-time strategy screen. Sun sighting was not present in this version, and there were no special items.

Sid Meier's Pirates! (2004)

The IP associated with Pirates! is currently owned by Sid Meier's company Firaxis Games. In November 2004, Firaxis released a enhanced remake of the game for Windows, which was published by Atari. Overall, the gameplay remains similar to the original game, though it features a state-of-the-art 3D engine. Some unpopular elements such as sun sighting have been removed, but features popular additions such as a Dance Dance Revolution-style ballroom dancing mini-game and an improved turn-based land combat system. The remake features a modern 3D game engine (NDL's Gamebryo). A Microsoft Xbox version was released on July 11, 2005.

External links

In this Macintosh version, graphics like terrain was painted with special glyphs in a custom font.
Enlarge
In this Macintosh version, graphics like terrain was painted with special glyphs in a custom font.
Pirates! Gold for DOS featured 256 colors, a big leap over its predecessors.
Enlarge
Pirates! Gold for DOS featured 256 colors, a big leap over its predecessors.
The 2004 version of the game features a high-end 3D engine, a feature impossible to deliver with the original 1987 release.
Enlarge
The 2004 version of the game features a high-end 3D engine, a feature impossible to deliver with the original 1987 release.
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