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Adventure refers to events which happen unexpectedly and involve the chance of danger or loss. Adventures can include daring feats, remarkable occurences, stirring encounters, and major life undertakings.
Adventurous experiences create psychological and physiological arousal which can be interpreted as negative (e.g., fear) or positive (e.g., flow) (see Yerkes-Dodson law). For some people, adventure becomes a major pursuit in and of itself, for example see Extreme Sports.
Adventure is a term used in many contexts and situations. For example, it is a key component of narrative, story-telling, drama and role-playing and the concept is used to structure and interpet books, films, music and computer games. Adventure is also used within education, sport, tourism and others forms of entertainment. Examples of these adventure genres and applications include: