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Airsoft is a term used interchangeably to refer to one or both of the following subjects:
The game is highly popular in several Asian countries, such as Japan, China (including Hong Kong, Taiwan and Macao), South Korea, and, to a certain extent, Philippines, where real arms are difficult or impossible to obtain due to local laws. For this reason, the vast majority of airsoft guns, accessories, and aftermarket upgrade parts are made in these countries. Despite rumors that Airsoft has been made illegal in mainland China, it is actually legal and very popular, both in mainland China and in Hong Kong, Taiwan, and Macao as well.
There is currently a growing interest in the West, especially in the United States, Canada, United Kingdom, Germany, Switzerland, France, Spain, Portugal, Finland, Italy, Belgium (where the Dutch players also go, since in the Netherlands it is illegal) and Denmark, bolstered by an active and expanding Internet scene.
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Airsoft began in Japan during the mid-1970s when real gun ownership was severely restricted due to changes in Japanese law. It then spread to China, becoming especially popular in Hong Kong, Taiwan, and Macau. It's root can be traced to 1:1 scale plastic model kits of popular real firearms. From that point on it went into three separate directions: air-driven pellet guns, cap-type guns, and pellets driven by a spring.
The guns, which had bullets driven by a spring, had a spring in each shell. The bullet was forced into the shell and held by two small locks. Placing the loaded cartridge into the chamber, and firing the gun, would force the cartridge forward and releasing the locks on the bb. The spring would propel the bb forward. Pulling back the slide would cycle the next cartridge. The drawback with this design was that this bullet would have a maximum range of 20 feet (6m).
The cap-type guns used a powerful explosive cap to make the noise of the gun and in later versions, to actually eject the spent cartridge from the gun. More sophisticated versions included the MAC-11, and CAR15 with a fully loaded magazine, can fire fully automatic. These guns were good alternate movie-prop guns. But since these guns only cycle the action and make a bang, the popularity of these cap-type guns never really caught on because no projectile was fired from it.
Early Japanese air-driven pellet guns had a soft plastic bullet shaped like a pointed mushroom, which was then inserted into a hollow cylindrical plastic shell, which approximated the size of a real gun cartridge and had the look of one. These guns were based from semi-auto pistols, and the plastic cartridges were loaded into a magazine which was then inserted into the gun. The number of cartridges loaded into the magazine would be similar to a real firearm magazine. The gun was spring-powered normally by pushing the slide forward to strip the cartridge off the magazine, loading it into the chamber to fire, and simultaneously cocking back the spring air piston. Pulling the trigger of the gun released the spring piston, the air went through the rear of the hollow cartridge and expelled the plastic pellet through the barrel. By continuing pulling back the trigger, the locking mechanism for the slide would release, the slide moving rearward and the empty plastic shell would be ejected. By repeating this process, another pellet can be fired until the magazine was empty.
Unfortunately, this process had some drawbacks. The shells were easy to lose, and the pellets were few and expensive. The next evolutionary design step was to replace the plastic bullet with a round BB. The shell was kept and the BB was inserted into the shell to make a cartridge. A rubber O-ring in the lip of the hollow shell held the BB in place. BBs were plentiful and easier to manufacture compared to the plastic pellet. Eventually, the plastic shell was altogether removed from the design to evolve into the airsoft guns we know of today.
The American toy company Mattel had a product in the 1950s called Shootin' Shells, which was identical to the spring-loaded shells described above. A plastic bullet was pushed into a brass spring-loaded shell, and held by two small locks on the bullet. It could be fired from a number of toy guns, including rifles, revolvers, and even a Remington-Derringer hidden in a belt buckle. Mattel also marketed Greenie Stik-M-Caps for use with these toys. These were circular paper caps with adhesive on the back that could be attached to the rear of the Shootin' Shells to make a bang when fired. The caps were only used for noise, not propulsion.
Airsoft in American culture began with several abortive attempts in the 1980s by the Daisy BB gun company of the USA to market a BB gun that could be safely shot by opposing players at each other. It was known then as "Replisoft" and "SoftAir," a name which airsoft is now rarely known by. These spring guns used the plastic shell and BB design. The products did not prove popular in the U.S. market. However, the sport continued to prosper in Asia and gained significant popularity. Most modern airsoft technology developments were created in 20 years of expanding interest in Japan.
Starting with early 2003, Daisy has once again begun marketing airsoft guns for sale in the United States, under their "Powerstrike" brand name. This and other models have begun appearing en mass in major brick and mortar distributors, expanding what in the US was traditionally a generally Internet based operation. US-based manufacturers of tactical gear and equipment have also begun to recognize the game, some marketing products specifically for use in airsoft. On the Internet, the online auction site eBay has noticed airsoft as well, and has created several categories specifically for the thousands of listings of airsoft gear and guns.
Airsoft also serves to familiarize a younger generation with firearms and their proper handling in an age where firearms have a certain stigma attached to them.
Several common game modes are as follows:
In this mode, all players are set against each other; there are no teams and alliances between players are usually frowned upon. This mode is usually the most frantic because players have only themselves to rely on, meaning dealing with fire from numerous directions and more difficulty gaining solid cover.
Examples: Last man standing (Ultimos homo statans)
In this mode, teams are formed between several players. Usually the teams are balanced (no team has more players than the other). The members of a given team have to work together to eliminate all the other players in the game. When all of the players on a team are out, that team is eliminated. This continues until all teams are eliminated. A variation on this is seek and destroy, where one team hides and the other team must find them.
Examples: Last team standing
The classic kid's game with a twist: (usually) two "bases" are set up with a flag (or similar objective) in each one. The players are divided into teams and have to steal the flag from the other team's base and return it to their own. Usually, if a player is "killed," they can return to their base and start again.
Examples: Traitors (each team has one player that is a traitor)
Similar to capture the flag but only one flag that is placed in the middle of the two teams bases. First goal: capture the Flag. Second goal: take the flag to enemy base. When the flag reaches the enemy base, the enemy loses. If the flag carrier is eliminated anyone can pick up the flag. For extra long games, multiple flags can be used.
Examples: Capture explosives (1st goal) + Commando raid (2nd goal)
In this game type, there are two teams: Attackers and Defenders. The Defender team is given a usually fortified position while the Attacking team has to kill all of the Defenders in order to win.
Examples: Hostage rescue (SWAT team)
One flag and one team carrying it. Objective is to take the flag from point A (normally team base) to point B. The interception team objective is to prevent the flag from reaching point B. There are two variants of this game type, one for long games and another for short games. Games can be longer if anyone can be flag carrier or shorter if only one flag carrier exists. The game ends when no more players to carry flag (long version) or when flag carrier is killed (short version).
Examples: president rescue/walk (single flag carrier), Drag the doll (multiple flag carriers), Arm&Destroy objective/Bombing run/place the bomb (flag/bomb carrier).
One flag is placed in a location away from all teams. The objective is to be the first to reach the flag. The player/team that first reaches (grabs) the flag alive wins.
Examples: Manhunt (one player tries to reach flag - escape), prisoners escape (multiple players trying to reach flag - escape)
This is airsoft combined with live action role-playing elements, where multiple missions have to be carried out by all teams of players while the mission objectives of each team are very likely to interfere with each other. This type of game often takes whole weekend of play time, where the gameplay maintained during nighttime, so even more strategic elements like setting up observation posts and the like become key.
Not all players have such structure in their games and are simply there to have fun, not to compete. This is obviously not a complete list; many more game modes may be invented every time a few friends get together to play.
Games listed above may or may not be mil-sim and other serious airsofters play historical reenactment that replicate a combat zone or historical event where players wear camo and play scenario based games with squads, objectives and realistic missions.
Airsoft guns are classified as "toys." There are rumors that these "toys" can be modified to kill; however, airsoft enthusiasts know this is far from the truth. There are also rumors that the Japanese Yakuza (Mafia) converted airsoft guns to fire real pistol cartridges, but are limited to a single shot. It is impossible to convert any airsoft replica to fire a real bullet due to its materials, internal design, and construction. Most rumors are driven by the realistic look of the airsoft gun and ignorance about the internals beneath the gun's "skin", a simple mechanism that cannot seriously injure people. Also, airsoft barrels are too thin to use a real bullet. If someone was to replace all of the parts necessary to use a real bullet, they could have simply built a real gun from scratch.
The guns used in airsoft are typically replicas of real firearms. Airsoft guns can be divided into three groups by what powers them: spring powered, electric powered, and gas-powered.
Spring-powered airsoft guns (often called "springers" or "spring guns") are single-shot devices that use potential energy stored in a spring to launch an airsoft pellet down the barrel of the gun. The user must cock a spring gun prior to each shot much as you would a real shotgun or bolt-action rifle. This is typically achieved by pulling back the slide (pistols) or bolt (rifles), which in turn compresses the spring and makes the gun ready to fire. Because of this, these guns are incapable of automatic or semi-automatic fire.
Image:Http://content.kapowwe.com/images3/5-1-10 2.jpg
While most electric guns also use springs for this they are not considered to be in the same category as the single-shot spring-powered guns. Low-end spring guns tend to be much cheaper than their electric-powered equivalents due to their simplicity and cost of components (spring assembly, electric motor, battery, and battery charger) and thus are widely available. These guns are less suited for competition because they are at a disadvantage against automatic guns in close combat and do not provide enough accuracy and power for long-range uses. Higher-end spring-powered airsoft rifles can be quite expensive; these guns are typically suited for "marksman" applications in airsoft matches and can provide competitive muzzle velocities
Gas-powered airsoft guns use pressurized gas to propel pellets. These guns are capable of automatic and semi-automatic operation. The most common gases used are propane (usually referred to as "green gas" by airsoft players) and HFC134a refrigerant. Less commonly used gases include CO2 and nitrogen.
Gas power tends to be used in airsoft pistols where size constraints make electric-powered mechanisms impractical. Other instances where gas is favored are where adjustable velocities are required or where a blowback feature is desired. A blowback feature is a mechanism which cycles a slide or bolt to better simulate a real firearm's operation. Because of the mechanical complexities involved with distributing and regulating gas, these guns have largely given way to electric guns for less specialized applications.
Electric-powered airsoft guns typically use a bank of rechargeable batteries to drive an electric motor, which cycles an internal piston/spring assembly in order to launch pellets. Automatic and semi-automatic operation is possible which gives these guns the popular name "automatic electric guns" or AEGs. These guns often attain muzzle velocities of 200 to 400 feet per second (60 to 120 m/s) (fps measure by a chronograph) and fire rates of 300 to 900 rounds per minute and are by far the most common and widely available airsoft guns in serious competition use today.
These guns were originally developed in Japan, and the Japanese model giant Tokyo Marui dominates the market today with many quality models. In a Marui AEG, the motor drives a series of 3 gears mounted inside a gearbox. The gears then compress a piston assembly against a spring. Once the piston is released, the spring drives it forward through the cylinder to push a pellet into the chamber, through the barrel, and forward from the muzzle. Many manufacturers have now more or less replicated this basic model, adding reinforced parts or minor improvements. These weapons are powered primarily by two types of rechargable battery packs. These are Nickel Cadmium (NiCad) or Nickel Metal-Hydride (NiMh) and come in ranging voltages and mill-Ampere hours. The most common battery combination is 8.4v 600mAh, which is a small type battery, in comparison to other available mAhs. Other options include 7.2v and 9.6v ranging from 600mAh to over 3000mAh. The rule of thumb usually is the higher the mAh, the higher rate of fire (RoF) and longer the battery lasts.
External modifications, such as metal bodies and reinforced plastics that make AEGs look and feel even more realistic, have become very popular. AEG manufacturers such as Classic Army (Yick Fung) and ICS (I Chih Shivan) produce replicas that are nearly identical to their real counterparts. Most AEGs produced as of late are designed to be as realistic as possible.
The two most common AEG fielded by players everywhere are the armalite series (AR-15, M-16, M-4, M-733 for example) and the AK or Kalashnikov series (AK-74, AK-47 etc.) as parts for repairs or modifications/customization options for these two types of AEGs are commonly available. The third most common AEG is the Heckler & Koch MP5 series for the same reason.
AEP
New to the world of Airsoft is the AEP - for Automatic Electric Pistol, first introduced by Tokyo Marui with their Glock-18C. The AEP is the first handgun to incorporate an electric powered system, capable of full-automatic operation.
Because the AEP technology is relatively new, the velocity of the pellets is considered slow for airsoft play. The velocity of the AEP is usually between 200 to 225 feet per second.
LPEG's
Becoming increasingly popular as an alternative to the Japanese Tokyo Marui guns are the Chinese airsoft guns, made by manufacturers such as CYMA and WELL. Though technically these guns are AEGs by definition, the are often referred to as "LPEGs," or "Low Price/Power Electric Guns". This distinction is made because of the large gap in quality and performance when compared with "true" AEGs. While these are much less expensive than the high-end Tokyo Marui guns and come with all sorts of bells and whistles (laser sights, silencers, etc.) they are of much lower quality and are not well suited for competitive use like their Japanese counterparts. They are often an attractive option for newcomers who are looking for a fully automatic rifle but do not want to pay the high prices for the top quality models. Since spring action guns that can notably outperform LPEGs can be found at comparable prices, it is generally accepted that the spring guns are a better choice. Remember not to confuse this guns with Mini Electrics, as described below.
Mini Electrics
Recently, the company UHC, well known for its AEGs and top of the line spring guns, began manufacturing a very nice range of Electric guns firing only full auto in miniature size. They are often called "pee-wees" by experienced airsofters, but they average about 120 feet per second and fire quite well. Although they at first look would be belevied to be like the low end Chinese made Airsoft guns, they actually are nice weapons. They are both made in realistic versions and clear versions that are great for playing small games inside or in a neighborhood were a real looking gun is unnaceptable. Also, although they are cursed with a small ammo capapcity (a very fast going 50 or so shots) they have good range, a working hopup, and are fun to shoot. Even among long experienced airsofters, they are great for impromptu games and for kids. They have become very popular in recent years, and are now being imitated by the Chinese company HFC, which are still guns, but not very sturdy. (TS Allen)
The various internal components of airsoft guns can usually be replaced or upgraded. The following is a short list of commonly referred to parts. Not all of these parts apply to all airsoft types (spring and gas-powered guns don't use batteries, for example).
This pneumatic gun is usually powered by a compressed gas, an electric revolution, or a spring. Most BB guns are shaped like normal guns but can look like toys. Some have reservoirs to store ammunition, some are breechloaders, and others are muzzleloaders.
The name of the gun is due to the original ammunition it used, which came from the lead shot used in a shotgun shell. "BB" (0.18 inch) was the size between "B" and "BBB"; modern rounds are made of non-toxic steel, plastic or copper, and are usually .177 caliber (4.5 mm).
Some also use shaped pieces of lead called pellets. These vary widely in shape, but generally have a flared back end for stability in flight and either a sharp point or blunt tip.
Two well-known American manufacturers of BB guns are Crosman Corporation and Daisy Outdoor Products.
Airsoft pellets (often referred to as "BBs", short for "ball bearing" or "big ball" in reference to smaller shotgun shot) are typically made of plastic and are almost always 6mm spheres. Pellets of a given size come in different weights ranging from 0.12 to 0.43 g. In addition to standard plastic pellets, starch-based biodegradable, metal coated, and graphite coated (often used by snipers), steel pellets are also available. Pellets other than 6 mm, 0.12 g, 0.20 g, or 0.25 g plastic or biodegradable pellets are not commonly used outside of Japan. For 0.43 g BB's, you will need a powerful airsoft gun, or get upgrades on your gun so that it can effectively shoot this heavy BB.
Glow-in-the-dark tracer pellets are also used in conjunction with a special device that "charges" the pellets up by flashing it with a quick burst of UV light prior to firing so that they remain luminescent in flight for use during nocturnal operations/games.
Tracer BBs have been made and leave a white streak behind the BBs path while it's airborne to see where your BBs are hitting for better accuracy.
There have also been guns made that shoot aspherical pellets. The best known of these is the Asahi "Blade Bullet", which are now extremely difficult to find and quite expensive to buy. These were designed to be shot from the short-lived Asahi M700 and M40 premium grade rifles, which were produced in 1993. Compatibility with other airsoft guns is highly limited, especially due to their inability to be used with hop-up features.
Paint pellets are available but are incompatible with guns with hop-up features as the hop-up will break the pellet in the gun. Paint is very unpopular with airsofters because it tends to stain gear and clothes.
6 mm pellet weights and their usage
8 mm pellet weights and their usage
NOTE: All BB weights are in grams (g)
The pellet velocity of automatic electric guns is determined in large part by the tension of their main spring and so there tends to be a stratification of values. The most common airsoft velocity limits are between 300 to 400 fps for AEGs and 400 to 500 fps for single shot guns (sniper rifles). Here are some common levels of airsoft gun pellet velocity.
Unit equivalents
| Pellet velocity | 76 | 84 | 85 | 91 | 100 | 107 | 115 | 122 | 137 | 152 | 168 | (m/s) | |
| 250 | 275 | 280 | 300 | 328 | 350 | 377 | 400 | 450 | 500 | 550 | (ft/s) | ||
| Weight | |||||||||||||
| 6 mm pellets | |||||||||||||
| 0,12 g | 0,35 | 0,42 | 0,44 | 0,50 | 0,60 | 0,68 | 0,79 | 0,89 | 1,13 | 1,39 | 1,69 | ||
| 0,15 g | 0,44 | 0,53 | 0,55 | 0,63 | 0,75 | 0,85 | 0,99 | 1,11 | 1,41 | 1,74 | 2,11 | ||
| 0,20 g | 0,58 | 0,70 | 0,73 | 0,84 | 1,00 | 1,14 | 1,32 | 1,49 | 1,88 | 2,32 | 2,81 | 6 mm Crony | |
| 0,23 g | 0,67 | 0,81 | 0,84 | 0,96 | 1,15 | 1,31 | 1,52 | 1,71 | 2,16 | 2,67 | 3,23 | ||
| 0,25 g | 0,73 | 0,88 | 0,91 | 1,05 | 1,25 | 1,42 | 1,65 | 1,86 | 2,35 | 2,90 | 3,51 | ||
| 0,30 g | 0,87 | 1,05 | 1,09 | 1,25 | 1,50 | 1,71 | 1,98 | 2,23 | 2,82 | 3,48 | 4,22 | Energy | |
| 0,36 g | 1,05 | 1,26 | 1,31 | 1,51 | 1,80 | 2,05 | 2,38 | 2,68 | 3,39 | 4,18 | 5,06 | (J) | |
| 0,43 g | 1,25 | 1,51 | 1,57 | 1,80 | 2,15 | 2,45 | 2,84 | 3,20 | 4,04 | 4,99 | 6,04 | ||
| 8 mm pellets | |||||||||||||
| 0,34 g | 0,99 | 1,19 | 1,24 | 1,42 | 1,70 | 1,93 | 2,24 | 2,53 | 3,20 | 3,95 | 4,78 | ||
| 0,45 g | 1,31 | 1,58 | 1,64 | 1,88 | 2,25 | 2,56 | 2,97 | 3,34 | 4,23 | 5,23 | 6,32 | 8 mm Crony | |
| 0,60 g | 1,74 | 2,11 | 2,19 | 2,51 | 3,00 | 3,41 | 3,96 | 4,46 | 5,64 | 6,97 | 8,43 | ||
| Paintball pellets | |||||||||||||
| 3,00 g | 8,71 | 10,54 | 10,93 | 12,54 | 14,99 |
notes:
Airsoft pellets typically leave small welts on human targets. While mildly painful, pellets aren't especially damaging to the skin. Eye protection is universally required to prevent damage to eyes. It is also often recommended that full face masks be used during airsoft matches to protect the players' teeth and ears as on very rare occasions players have had teeth chipped or knocked out or ears injured by a well-placed pellet. The pellets can easily punch through a soda-can.
The following excerpts are from the United Kingdom Parliament's "Principles of firearms control", Home Affairs Select Committee Second Report, 6th April 2000, expound on the level of danger involved with low-energy projectiles:
"25. The Firearms Act 1968 defines a firearm "a lethal barrelled weapon of any description from which any shot, bullet or other :missile can be discharged".[51] In this context, a "lethal weapon" means a weapon capable of firing a projectile with sufficient :force to inflict more than a trivial injury, i.e. with a force sufficient to puncture the skin.[52] The force with which a firearm :is able to deliver a projectile is normally expressed in terms of the kinetic energy it generates at its muzzle—the "muzzle energy". :This energy is normally expressed in units of foot-pounds (ft·lbf) or joules (J).[53]
"26. The Home Office and the Forensic Science Service considers that the lowest level of muzzle energy capable of inflicting a penetrating wound is one foot pound force (1.35 J): below these power levels, weapons are "incapable of penetrating even vulnerable parts of the body, such as the eye".[54] However, more recent analysis by the Forensic Science Agency for Northern Ireland has indicated that a more reasonable assessment of the minimum muzzle energy required to inflict a penetrating wound lies between 2.2 and 3.0 ft·lbf (3 to 4 J).[55] We will deal more fully with this discrepancy at paragraphs 123 to 130 below."
"123. The power level at and above which an air weapon is considered a firearm in law is presently set at 1 ft·lbf. However, we note above that the Forensic Science Agency of Northern Ireland has more recently assessed the power level at which a barrelled weapon is capable of inflicting a lethal wound as between 2.2 and 3 ft·lbf, and the Secretary of State for Northern Ireland has proposed that the law relating to firearms in Northern Ireland be amended to take this into account.[201]"
Based on the Firearms Act 1968, the 3 J limit is indicated by Forensic Science Agency for Northern Ireland as the lower limit to inflict a lethal (paragraph 123) /penetrating (paragraph 26) wound. On another document also regarding firearms, "The Eleventh Annual Report of the Firearms Consultative Committee", the penetration levels lies between 2 and 3 J based on a research for US Army and DiMaio's work in "Minimal Velocities Necessary for Perforation of Skin by Air Pellets and Bullets, Journal of Forensic Sciences".
Airsoft guns shoot 0.2 g BBs at velocities from 100 ft/s (30 m/s) for a low-end spring pistol, to 550 ft/s (170 m/s) and beyond for heavily-upgraded customized sniper rifles. Most non-upgraded AEG's using the Tokyo Marui system are in the middle, producing velocities from 270 to 300 ft/s (80 to 90 m/s), but upgrades to the internal components can increase the pellet velocity significantly.
Internal modifications revolve around increasing the rate of fire and the velocity of the pellets. The rate of fire is increased by using a battery with a voltage of 9.6 volts or higher. In Tokyo Marui AEGs, the stock gears would have to be replaced with stonger gears since the higher rate of fire could strip the OEM types. The velocity of the pellets is increased by installing a stronger spring. As with any modification, an upgrade on one internal part means the other internal components might have to be upgraded as well.
Airsoft guns commonly come with mounts on which you can add external accessories. Some common upgrades added are flashlights, scopes, laserpointers etc. Since airsoft guns have the exact external frame as real guns you can use these external upgrades meant for real guns.
Barrels should be cleaned after every extended use especially in sandy environments. After playing airsoft, you should fire two to three shots in semi-automatic mode to decompress the gearbox spring. Empty the magazine in order to preserve the strength of the magazine spring. For guns with Hop-Up, you should turn off your Hop-Up if you are not planning to use your gun within two to three days so that it will not expand your O-Ring to make the Hop-Up not work as well and eventually snap.
Bernoulli's principle as applied to an airsoft pellet is as follows. As a spinless spherical pellet flies along its trajectory through the air (the air being the "fluid" in this case) the pressures on all sides of the pellet are equal because the air is traveling the same velocity relative to the surface of the pellet. If a spin is applied to the pellet about an axis perpendicular to the velocity vector (i.e. a backspin) the air will be rushing faster (relative to the pellet surface) on the side that is spinning away from the velocity vector and slower on the side that is spinning towards the velocity vector. Bernoulli's principle says this difference in fluid velocity implies a difference in pressures, which is a force that will cause the pellet to move in a direction perpendicular to the velocity vector.
Airsoft hop-up devices apply a backspin to the pellet so that the pressure force acts on the pellet opposite to the direction that gravity is pulling it. This causes the pellet to fall less over a given distance than it would without the spin applied to it.
In airsoft guns this is often implemented as a rubber piece at the rear of the barrel that is thicker at the top of the barrel than the bottom. As the pellet moves past this piece it tends to roll, inducing a backspin. This is usually adjustable so that the effect can be tuned.
Most people do not realize that airsoft has been around much longer than paintball. Paintball first came on to the scene in the United States in the mid-1980s through the use of utilty companies' paint marking guns, which mark power/utility poles. Paintball has gained greater popularity more quickly than airsoft in the U.S. However, in Asia airsoft is much more popular and paintball is nearly non-existent. It should be noted that while airsofters and paintballers are serious about their sport, the debate between them is often not. Both sports offer upsides and downsides.
Airsoft rounds are a lesser threat to players, they do not leave as much bruising as paintball rounds, and are less painful than paintball rounds. Paintball rounds contain more mass and therefore carry more kinetic energy than airsoft rounds. Airsoft rounds, on the other hand, are smaller and hence have less kinetic energy, but are also affected by the wind considerably and have shorter range. Airsoft BBs are much less expensive than paintballs.
Airsoft can also be played in indoor areas that are more confined because the only thing needed to clean up after an airsoft match is a good vacuum cleaner. Generally, airsoft is inherently much cleaner than paintball.
Airsoft is somewhat easier to introduce new players to. This is because at an airsoft playing field, players who use rental guns are not at as much of a disadvantage as paintball players who use rental guns. This is because AEGs are generally manufactured to the same specifications. While high end paintball guns costing in excess of $1,000 give paintball players significant playing advantages the same can not be said of airsoft guns. Often the advantages of expensive airsoft guns are aesthetic only perhaps representing a rare firearm model.
Style of play also greatly differs between airsoft and paintball. Airsoft players wear camouflage and military gear to more closely replicate a soldier of a certain period while many paintballers wear brightly colored extreme sport clothing. Many paintball games are played as speedball games on designated paintball fields. Airsoft is often scenario based and played in large areas of wooded land. However, this is not the rule. Many airsoft games are played on paintball fields and many Paintball games are scenario based.
Many people ask how players know they are hitting their target. Unlike paintball, which would leave paint on impact, airsofters can take a shot to the chest and may not even feel the hit. The honor system is used, and surprisingly works, as long as the player is aware they are hit. Oddly, the low popularity of the sport allows for the effectiveness of the honor system. Those that gather to play in skirmishes normally know each other, making the games more fun and relaxed. Some airsoft teams and regional groups have "blacklisted" problem players, effectively banning them from local games.
The ever-rising popularity of the sport - no doubt to be accompanied by heightened competitiveness - will test the continuing effectiveness of the honor system. In some Airsoft matches (especially those with an odd number of players), there can be one or more impartial "Judges" or "Referees" who can watch players to make sure they follow the rules. This 'honor system' is one of the issues that prevents any sort of serious league play like paintball has.
Many airsoft teams and organizations have strict rules dealing with allegations of cheating. Unfortunately it can be impossible to determine exactly what happened unless the event was witnessed by a third party. Even if the hit is witnessed, the player may not have felt the hit. This can lead to arguments between players.
Perhaps the biggest advantage paintball has over airsoft in the United States is playing locations. Commercial paintball fields are common in nearly all parts of the country while airsoft gaming is almost exclusively limited to private property. The reason for this is a combination of profitability (paintball fields derive large amounts of money selling paintballs while 5,000 airsoft BBs can be purchased for about $20) as well as insurance issues.
Despite these downsides airsoft continues to grow in popularity both in the United States and around the world.
Airsoft guns and playing airsoft is legal in many parts of the world, but not all. Some countries have specific restrictions such as maximum muzzle energy, rules against using the trademarks of real firearms, and special marking requirements (such as brightly colored barrel tips).
There is a great divide between airsoft companies. The majority of quality manufacturers can be found on the internet, but have little to no street prescence, except at specialty shops. However, small street airsoft stores can be found in many areas. Airsoft guns are also prevolent at swap meets, which usually carry Chinese-made airsoft guns that have plastic bodies. High quality companies manufacture mostly AEGs and Gas Blowbacks, and include:
Mid-Range companies:
Lower end companies, which mainly produce springers and low powered electric guns (LPEG), include:
Some of these companies' placements may be disputable, but are based on overall quality of all their products.
UTG is not a manufacturer
UTG, and CSI are not manufacturers. IN FACT their product are made by the Chinese factories noted above!